phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/fun/dotscreen.js
*/
/**
*
* This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer
* @class DotScreenFilter
* @contructor
*/
PIXI.DotScreenFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
scale: {type: '1f', value:1},
angle: {type: '1f', value:5},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'uniform float angle;',
'uniform float scale;',
'float pattern() {',
' float s = sin(angle), c = cos(angle);',
' vec2 tex = vTextureCoord * dimensions.xy;',
' vec2 point = vec2(',
' c * tex.x - s * tex.y,',
' s * tex.x + c * tex.y',
' ) * scale;',
' return (sin(point.x) * sin(point.y)) * 4.0;',
'}',
'void main() {',
' vec4 color = texture2D(uSampler, vTextureCoord);',
' float average = (color.r + color.g + color.b) / 3.0;',
' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);',
'}'
];
};
PIXI.DotScreenFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter;
/**
*
* This describes the the scale
* @property scale
* @type Number
*/
Object.defineProperty(PIXI.DotScreenFilter.prototype, 'scale', {
get: function() {
return this.uniforms.scale.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.scale.value = value;
}
});
/**
*
* This radius describes angle
* @property angle
* @type Number
*/
Object.defineProperty(PIXI.DotScreenFilter.prototype, 'angle', {
get: function() {
return this.uniforms.angle.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.angle.value = value;
}
});