phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
67 lines (54 loc) • 1.99 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.CrossHatchFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1 / 512}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform float blur;',
'uniform sampler2D uSampler;',
'void main(void) {',
' float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);',
' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);',
' if (lum < 1.00) {',
' if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.75) {',
' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.50) {',
' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.3) {',
' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
'}'
];
};
PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter;
Object.defineProperty(PIXI.CrossHatchFilter.prototype, 'blur', {
get: function() {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
}
});