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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Debug</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a 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<a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a 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class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: Debug</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Utils.html">.Utils</a>.</span> Debug </h2> <div class="class-description"><p>Phaser.Utils.Debug</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="Debug"><span class="type-signature"></span>new Debug<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A collection of methods for displaying debug information about game objects. If your game is running in WebGL then Debug will create a Sprite that is placed at the top of the Stage display list and bind a canvas texture to it, which must be uploaded every frame. Be advised: this is expenive. If your game is using a Canvas renderer then the debug information is literally drawn on the top of the active game canvas and no Sprite is used.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-17">line 17</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>baseTexture</code></td> <td class="type"> <span class="param-type">PIXI.BaseTexture</span> </td> <td class="description last"><p>Required Pixi var.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-37">line 37</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to which this BitmapData draws.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-32">line 32</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="columnWidth"><span class="type-signature"></span>columnWidth<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>columnWidth</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The spacing between columns.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-63">line 63</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The 2d context of the canvas.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-52">line 52</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="currentAlpha"><span class="type-signature"></span>currentAlpha<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>currentAlpha</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The current alpha the debug information will be rendered at.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-91">line 91</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="currentX"><span class="type-signature"></span>currentX<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>currentX</code></td> <td class="type"> <span class="param-type">Context</span> </td> <td class="description last"><p>The current X position the debug information will be rendered at.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-79">line 79</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="currentY"><span class="type-signature"></span>currentY<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>currentY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The current Y position the debug information will be rendered at.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-85">line 85</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>dirty</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Does the canvas need re-rendering?</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-96">line 96</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="font"><span class="type-signature"></span>font<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>font</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The font that the debug information is rendered in.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>'14px Courier'</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-58">line 58</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running Game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-22">line 22</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="lineHeight"><span class="type-signature"></span>lineHeight<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>lineHeight</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The line height between the debug text.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-68">line 68</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="renderShadow"><span class="type-signature"></span>renderShadow<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>renderShadow</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Should the text be rendered with a slight shadow? Makes it easier to read on different types of background.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-73">line 73</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type">PIXI.Sprite</span> </td> <td class="description last"><p>If debugging in WebGL mode we need this.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-27">line 27</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="texture"><span class="type-signature"></span>texture<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>texture</code></td> <td class="type"> <span class="param-type">PIXI.Texture</span> </td> <td class="description last"><p>Required Pixi var.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-42">line 42</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="textureFrame"><span class="type-signature"></span>textureFrame<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>textureFrame</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span> </td> <td class="description last"><p>Dimensions of the renderable area.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-47">line 47</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="body"><span class="type-signature"></span>body<span class="signature">(sprite, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Render a Sprites Physics body if it has one set. Note this only works for Arcade and Ninja (AABB, circle only) Physics. To display a P2 body you should enable debug mode on the body when creating it.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The sprite whos body will be rendered.</p></td> </tr> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 'rgba(0,255,0,0.4)' </td> <td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td> </tr> <tr> <td class="name"><code>filled</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Render the objected as a filled (default, true) or a stroked (false)</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-729">line 729</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="bodyInfo"><span class="type-signature"></span>bodyInfo<span class="signature">(sprite, x, y, <span class="optional">color</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Render a Sprites Physic Body information.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The sprite to be rendered.</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>X position of the debug info to be rendered.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Y position of the debug info to be rendered.</p></td> </tr> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 'rgb(255,255,255)' </td> <td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-763">line 763</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Internal method that boots the debug displayer.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-102">line 102</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="box2dBody"><span class="type-signature"></span>box2dBody<span class="signature">(sprite, <span class="optional">color</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Renders 'debug draw' data for the given Box2D body. This uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The sprite whos body will be rendered.</p></td> </tr> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 'rgb(0,255,0)' </td> <td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-810">line 810</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="box2dWorld"><span class="type-signature"></span>box2dWorld<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Renders 'debug draw' data for the Box2D world if it exists. This uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-792">line 792</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="cameraInfo"><span class="type-signature"></span>cameraInfo<span class="signature">(camera, x, y, <span class="optional">color</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Render camera information including dimensions and location.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>camera</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Camera.html">Phaser.Camera</a></span> </td> <td class="attributes"> </td>