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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Time</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a 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class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: Time</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Time </h2> <div class="class-description"><p>Phaser.Time</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="Time"><span class="type-signature"></span>new Time<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This is the core internal game clock. It manages the elapsed time and calculation of elapsed values, used for game object motion and tweens.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-15">line 15</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="advancedTiming"><span class="type-signature"></span>advancedTiming<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>advancedTiming</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>If true Phaser.Time will perform advanced profiling including the fps rate, fps min/max and msMin and msMax.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-50">line 50</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="deltaCap"><span class="type-signature"></span>deltaCap<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>deltaCap</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>If you need to cap the delta timer, set the value here. For 60fps the delta should be 0.016, so try variances just above this.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-87">line 87</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="elapsed"><span class="type-signature">&lt;protected> </span>elapsed<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>elapsed</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Elapsed time since the last frame (in ms).</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-38">line 38</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="events"><span class="type-signature"></span>events<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>events</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span> </td> <td class="description last"><p>This is a Phaser.Timer object bound to the master clock to which you can add timed events.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-117">line 117</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="fps"><span class="type-signature">&lt;protected> </span>fps<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>fps</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Frames per second. Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-56">line 56</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="fpsMax"><span class="type-signature"></span>fpsMax<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>fpsMax</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The highest rate the fps has reached (usually no higher than 60fps). Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-66">line 66</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="fpsMin"><span class="type-signature"></span>fpsMin<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>fpsMin</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The lowest rate the fps has dropped to. Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-61">line 61</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="frames"><span class="type-signature"></span>frames<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>frames</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The number of frames record in the last second. Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-97">line 97</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Local reference to game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-20">line 20</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="lastTime"><span class="type-signature"></span>lastTime<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>lastTime</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Internal value used by timeToCall as part of the setTimeout loop</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-112">line 112</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="msMax"><span class="type-signature"></span>msMax<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>msMax</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The maximum amount of time the game has taken between two frames. Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-77">line 77</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="msMin"><span class="type-signature"></span>msMin<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>msMin</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The minimum amount of time the game has taken between two frames. Only calculated if Time.advancedTiming is true.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1000</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-72">line 72</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="now"><span class="type-signature">&lt;protected> </span>now<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>now</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The time right now.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-32">line 32</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="pausedTime"><span class="type-signature">&lt;protected> </span>pausedTime<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>pausedTime</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Records how long the game has been paused for. Is reset each time the game pauses.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-44">line 44</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="pauseDuration"><span class="type-signature"></span>pauseDuration<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>pauseDuration</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Records how long the game was paused for in miliseconds.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-102">line 102</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="physicsElapsed"><span class="type-signature"></span>physicsElapsed<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>physicsElapsed</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The elapsed time calculated for the physics motion updates. In a stable 60fps system this will be 0.016 every frame.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-82">line 82</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="time"><span class="type-signature">&lt;protected> </span>time<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>time</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Game time counter. If you need a value for in-game calculation please use Phaser.Time.now instead.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-26">line 26</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="timeCap"><span class="type-signature"></span>timeCap<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>timeCap</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>If the difference in time between two frame updates exceeds this value, the frame time is reset to avoid huge elapsed counts.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-92">line 92</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="timeToCall"><span class="type-signature"></span>timeToCall<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>timeToCall</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value that setTimeout needs to work out when to next update</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-107">line 107</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="add"><span class="type-signature"></span>add<span class="signature">(timer)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an existing Phaser.Timer object to the Timer pool.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>timer</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span> </td> <td class="description last"><p>An existing Phaser.Timer object.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-178">line 178</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The given Phaser.Timer object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called automatically by Phaser.Game after boot. Should not be called directly.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-165">line 165</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="create"><span class="type-signature"></span>create<span class="signature">(<span class="optional">autoDestroy</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4> </dt> <dd> <div class="description"> <p>Creates a new stand-alone Phaser.Timer object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>autoDestroy</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> true </td> <td class="description last"><p>A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events).</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-193">line 193</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The Timer object that was created.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="elapsedSecondsSince"><span class="type-signature"></span>elapsedSecondsSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4> </dt> <dd> <div class="description"> <p>How long has passed since the given time (in seconds).</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>since</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The time you want to measure (in seconds).</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-375">line 375</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>Duration between given time and now (in seconds).</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">number</span> </dd> </dl> </dd> <dt> <h4 class="name" id="elapsedSince"><span class="type-signature"></span>elapsedSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4> </dt> <dd> <div class="description"> <p>How long has passed since the given time.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>since</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The time you want to measure against.</p></td> </tr> </