phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
</li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
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<a href="Phaser.Touch.html">Touch</a>
</li>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: TilemapLayer</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
TilemapLayer
</h2>
<div class="class-description"><p>Phaser.TilemapLayer</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="TilemapLayer"><span class="type-signature"></span>new TilemapLayer<span class="signature">(game, tilemap, index, width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Tilemap Layer is a set of map data combined with a Tileset in order to render that data to the game.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Game reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>tilemap</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
</td>
<td class="description last"><p>The tilemap to which this layer belongs.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The layer index within the map that this TilemapLayer represents.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Width of the renderable area of the layer.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Height of the renderable area of the layer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-18">line 18</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>baseTexture</code></td>
<td class="type">
<span class="param-type">PIXI.BaseTexture</span>
</td>
<td class="description last"><p>Required Pixi var.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-53">line 53</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cameraOffset</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-88">line 88</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to which this TilemapLayer draws.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-43">line 43</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collisionHeight"><span class="type-signature"></span>collisionHeight<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collisionHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The height of the collision tiles.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-794">line 794</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collisionWidth"><span class="type-signature"></span>collisionWidth<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collisionWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The width of the collision tiles.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-774">line 774</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The 2d context of the canvas.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-48">line 48</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debug"><span class="type-signature"></span>debug<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debug</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true the collideable tile edges path will be rendered. Only works when game is running in Phaser.CANVAS mode.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-100">line 100</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugAlpha"><span class="type-signature"></span>debugAlpha<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugAlpha</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>If debug is true then the tileset is rendered with this alpha level, to make the tile edges clearer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0.5</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-106">line 106</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugCallbackColor"><span class="type-signature"></span>debugCallbackColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugCallbackColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debug is true this is the color used to outline the edges of tiles that have collision callbacks. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(255, 0, 0, 1)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-130">line 130</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugColor"><span class="type-signature"></span>debugColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debug is true this is the color used to outline the edges of collidable tiles. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 1)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-112">line 112</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugFill"><span class="type-signature"></span>debugFill<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugFill</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the debug tiles are filled with debugFillColor AND stroked around.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-118">line 118</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debugFillColor"><span class="type-signature"></span>debugFillColor<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>debugFillColor</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>If debugFill is true this is the color used to fill the tiles. Provide in hex or rgb/rgba string format.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 0.2)"</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-124">line 124</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>dirty</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Flag controlling when to re-render the layer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-151">line 151</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An object that is fixed to the camera ignores the position of any ancestors in the display list and uses its x/y coordinates as offsets from the top left of the camera.</p>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>fixedToCamera</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Fixes this object to the Camera.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-83">line 83</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-23">line 23</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="index"><span class="type-signature"></span>index<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The index of this layer within the Tilemap.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-33">line 33</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="layer"><span class="type-signature"></span>layer<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The layer object within the Tilemap that this layer represents.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="map"><span class="type-signature"></span>map<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>map</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span>
</td>
<td class="description last"><p>The Tilemap to which this layer is bound.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-28">line 28</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the layer.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-70">line 70</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="rayStepRate"><span class="type-signature"></span>rayStepRate<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rayStepRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase this to improve performance.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>4</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-157">line 157</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollFactorX"><span class="type-signature"></span>scrollFactorX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollFactorX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>speed at which this layer scrolls
horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
half as quickly as the 'normal' camera-locked layers do)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-138">line 138</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollFactorY"><span class="type-signature"></span>scrollFactorY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>scrollFactorY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>speed at which this layer scrolls
vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls
half as quickly as the 'normal' camera-locked layers do)</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-146">line 146</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="scrollX"><span class="type-signature"></span>scrollX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props ta