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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: SinglePad</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.AudioSprite.html">AudioSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li 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</li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.Rope.html">Rope</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: SinglePad</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> SinglePad </h2> <div class="class-description"><p>Phaser.SinglePad</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="SinglePad"><span class="type-signature"></span>new SinglePad<span class="signature">(game, padParent)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A single Phaser Gamepad</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Current game instance.</p></td> </tr> <tr> <td class="name"><code>padParent</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last"><p>The parent Phaser.Gamepad object (all gamepads reside under this)</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-16">line 16</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last"><p>The context under which the callbacks are run.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-38">line 38</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="connected"><span class="type-signature">&lt;readonly> </span>connected<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>connected</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Whether or not this particular gamepad is connected or not.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-33">line 33</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="deadZone"><span class="type-signature"></span>deadZone<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>deadZone</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Dead zone for axis feedback - within this value you won't trigger updates.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-73">line 73</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Local reference to game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-21">line 21</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="index"><span class="type-signature">&lt;readonly> </span>index<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>index</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The gamepad index as per browsers data</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-27">line 27</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onAxisCallback"><span class="type-signature"></span>onAxisCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onAxisCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time an axis is changed.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-63">line 63</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onConnectCallback"><span class="type-signature"></span>onConnectCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onConnectCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time this gamepad is connected</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-43">line 43</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onDisconnectCallback"><span class="type-signature"></span>onDisconnectCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onDisconnectCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time this gamepad is disconnected</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-48">line 48</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onDownCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time a button is pressed down.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-53">line 53</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onFloatCallback"><span class="type-signature"></span>onFloatCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onFloatCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time a button is changed to a value where value &gt; 0 and value &lt; 1.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-68">line 68</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onUpCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>This callback is invoked every time a gamepad button is released.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-58">line 58</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, callbacks)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add callbacks to the this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last"><p>The context under which the callbacks are run.</p></td> </tr> <tr> <td class="name"><code>callbacks</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last"><p>Object that takes six different callbak methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-121">line 121</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="axis"><span class="type-signature"></span>axis<span class="signature">(axisCode)</span><span class="type-signature"> &rarr; {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns value of requested axis.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>axisCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The index of the axis to check</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-431">line 431</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>Axis value if available otherwise false</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">number</span> </dd> </dl> </dd> <dt> <h4 class="name" id="buttonValue"><span class="type-signature"></span>buttonValue<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example analog trigger buttons on the XBOX 360 controller.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The buttonCode of the button to check.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-519">line 519</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">number</span> </dd> </dl> </dd> <dt> <h4 class="name" id="connect"><span class="type-signature"></span>connect<span class="signature">(rawPad)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Gamepad connect function, should be called by Phaser.Gamepad.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>rawPad</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last"><p>The raw gamepad object</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-215">line 215</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="disconnect"><span class="type-signature"></span>disconnect<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Gamepad disconnect function, should be called by Phaser.Gamepad.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-259">line 259</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="getButton"><span class="type-signature"></span>getButton<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {<a href="Phaser.GamepadButton.html">Phaser.GamepadButton</a>}</span></h4> </dt> <dd> <div class="description"> <p>Gets a GamepadButton object from this controller to be stored and referenced locally. The GamepadButton object can then be polled, have events attached to it, etc.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-143">line 143</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The GamepadButton object which you can store locally and reference directly.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.GamepadButton.html">Phaser.GamepadButton</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="isDown"><span class="type-signature"></span>isDown<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Returns true if the button is pressed down.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The buttonCode of the button to check.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-449">line 449</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>True if the button is pressed down.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">boolean</span> </dd> </dl> </dd> <dt> <h4 class="name" id="isUp"><span class="type-signature"></span>isUp<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Returns true if the button is not currently pressed.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The buttonCode of the button to check.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-467">line 467</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>True if the button is not currently pressed down.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">boolean</span> </dd> </dl> </dd> <dt> <h4 class="name" id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Returns the &quot;just pressed&quot; state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The buttonCode of the button to check for.</p></td> </tr> <tr> <td class="name"><code>duration</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 250 </td> <td class="description last"><p>The duration below which the button is considered as being just pressed.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-502">line 502</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>True if the button is just pressed otherwise false.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">boolean</span> </dd> </dl> </dd> <dt> <h4 class="name" id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Returns the &quot;just released&quot; state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>buttonCode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The buttonCode of the button to check for.</p></td> </tr> <tr> <td class="name"><code>duration</code></td> <td c