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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: P2</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.AudioSprite.html">AudioSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li 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</li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.Rope.html">Rope</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: P2</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a>.</span> P2 </h2> <div class="class-description"><p>Phaser.Physics.P2</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="P2"><span class="type-signature"></span>new P2<span class="signature">(game, <span class="optional">config</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This is your main access to the P2 Physics World. From here you can create materials, listen for events and add bodies into the physics simulation.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="attributes"> </td> <td class="description last"><p>Reference to the current game instance.</p></td> </tr> <tr> <td class="name"><code>config</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>Physics configuration object passed in from the game constructor.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-20">line 20</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Classes</h3> <dl> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </dt> <dd> </dd> <dt class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </dt> <dd> </dd> </dl> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="applyDamping"><span class="type-signature"></span>applyDamping<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>applyDamping</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Enable to automatically apply body damping each step.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1757">line 1757</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="applyGravity"><span class="type-signature"></span>applyGravity<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>applyGravity</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Enable to automatically apply gravity each step.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1777">line 1777</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="applySpringForces"><span class="type-signature"></span>applySpringForces<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>applySpringForces</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Enable to automatically apply spring forces each step.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1737">line 1737</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="boundsCollidesWith"><span class="type-signature"></span>boundsCollidesWith<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>boundsCollidesWith</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="description last"><p>An array of the bodies the world bounds collides with.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-174">line 174</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="boundsCollisionGroup"><span class="type-signature"></span>boundsCollisionGroup<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>boundsCollisionGroup</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.P2.CollisionGroup.html">Phaser.Physics.P2.CollisionGroup</a></span> </td> <td class="description last"><p>A default collision group.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-164">line 164</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The context under which the callbacks are fired.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-126">line 126</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="collisionGroups"><span class="type-signature"></span>collisionGroups<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>collisionGroups</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="description last"><p>An array containing the collision groups that have been defined in the World.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-154">line 154</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="config"><span class="type-signature">&lt;protected> </span>config<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>config</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The p2 World configuration object.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-36">line 36</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="contactMaterial"><span class="type-signature"></span>contactMaterial<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>contactMaterial</code></td> <td class="type"> <span class="param-type">p2.ContactMaterial</span> </td> <td class="description last"><p>The default Contact Material being used by the World.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1717">line 1717</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="emitImpactEvent"><span class="type-signature"></span>emitImpactEvent<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>emitImpactEvent</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Set to true if you want to the world to emit the &quot;impact&quot; event. Turning this off could improve performance.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1832">line 1832</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="everythingCollisionGroup"><span class="type-signature"></span>everythingCollisionGroup<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>everythingCollisionGroup</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.P2.CollisionGroup.html">Phaser.Physics.P2.CollisionGroup</a></span> </td> <td class="description last"><p>A default collision group.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-169">line 169</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="frameRate"><span class="type-signature"></span>frameRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>frameRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime property.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-48">line 48</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="friction"><span class="type-signature"></span>friction<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>friction</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material pair.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-1677">line 1677</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Local reference to game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-25">line 25</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="gravity"><span class="type-signature"></span>gravity<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>gravity</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.P2.InversePointProxy.html">Phaser.Physics.P2.InversePointProxy</a></span> </td> <td class="description last"><p>The gravity applied to all bodies each step.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-71">line 71</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="materials"><span class="type-signature">&lt;protected> </span>materials<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>materials</code></td> <td class="type"> <span class="param-type">array.&lt;<a href="Phaser.Physics.P2.Material.html">Phaser.Physics.P2.Material</a>></span> </td> <td class="description last"><p>A local array of all created Materials.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-66">line 66</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="nothingCollisionGroup"><span class="type-signature"></span>nothingCollisionGroup<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>nothingCollisionGroup</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.P2.CollisionGroup.html">Phaser.Physics.P2.CollisionGroup</a></span> </td> <td class="description last"><p>A default collision group.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-159">line 159</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onBeginContact"><span class="type-signature"></span>onBeginContact<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onBeginContact</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span> </td> <td class="description last"><p>Dispatched when a first contact is created between two bodies. This event is fired before the step has been done.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-131">line 131</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onBodyAdded"><span class="type-signature"></span>onBodyAdded<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onBodyAdded</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span> </td> <td class="description last"><p>Dispatched when a new Body is added to the World.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-81">line 81</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onBodyRemoved"><span class="type-signature"></span>onBodyRemoved<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onBodyRemoved</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span> </td> <td class="description last"><p>Dispatched when a Body is removed from the World.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-86">line 86</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onConstraintAdded"><span class="type-signature"></span>onConstraintAdded<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onConstraintAdded</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span> </td> <td class="description last"><p>Dispatched when a new Constraint is added to the World.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-101">line 101</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onConstraintRemoved"><span class="type-signature"></span>onConstraintRemoved<span class="type-signature"></span></h4> </dt> <dd>