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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Body</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.AudioSprite.html">AudioSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li class="class-depth-1"> <a href="Phaser.Device.html">Device</a> </li> <li class="class-depth-1"> <a href="Phaser.Easing.html">Easing</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Back.html">Back</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Bounce.html">Bounce</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Circular.html">Circular</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Cubic.html">Cubic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Elastic.html">Elastic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Exponential.html">Exponential</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Linear.html">Linear</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quadratic.html">Quadratic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quartic.html">Quartic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quintic.html">Quintic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a> </li> <li class="class-depth-1"> <a href="Phaser.Ellipse.html">Ellipse</a> </li> <li class="class-depth-1"> <a href="Phaser.Events.html">Events</a> </li> <li class="class-depth-1"> <a href="Phaser.Filter.html">Filter</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexGrid.html">FlexGrid</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexLayer.html">FlexLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.Frame.html">Frame</a> </li> <li class="class-depth-1"> <a href="Phaser.FrameData.html">FrameData</a> </li> <li class="class-depth-1"> <a href="Phaser.Game.html">Game</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectCreator.html">GameObjectCreator</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectFactory.html">GameObjectFactory</a> </li> <li class="class-depth-1"> <a href="Phaser.Gamepad.html">Gamepad</a> </li> <li class="class-depth-1"> <a href="Phaser.GamepadButton.html">GamepadButton</a> </li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.Rope.html">Rope</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: Body</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a><a href="Phaser.Physics.Ninja.html">.Ninja</a>.</span> Body </h2> <div class="class-description"><p>Phaser.Physics.Ninja.Body</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="Body"><span class="type-signature"></span>new Body<span class="signature">(system, sprite, <span class="optional">type</span>, <span class="optional">id</span>, <span class="optional">radius</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than the Sprite itself. For example you can set the velocity, bounce values etc all on the Body.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>system</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The physics system this Body belongs to.</p></td> </tr> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The Sprite object this physics body belongs to.</p></td> </tr> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile.</p></td> </tr> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>If this body is using a Tile shape, you can set the Tile id here, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.</p></td> </tr> <tr> <td class="name"><code>radius</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 16 </td> <td class="description last"><p>If this body is using a Circle shape this controls the radius.</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The x coordinate of this Body. This is only used if a sprite is not provided.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The y coordinate of this Body. This is only used if a sprite is not provided.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The width of this Body. This is only used if a sprite is not provided.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The height of this Body. This is only used if a sprite is not provided.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-23">line 23</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="aabb"><span class="type-signature"></span>aabb<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>aabb</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.Ninja.AABB.html">Phaser.Physics.Ninja.AABB</a></span> </td> <td class="description last"><p>The AABB object this body is using for collision.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-54">line 54</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="angle"><span class="type-signature">&lt;readonly> </span>angle<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>angle</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The angle of this Body</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-535">line 535</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="bottom"><span class="type-signature">&lt;readonly> </span>bottom<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>bottom</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The bottom value of this Body (same as Body.y + Body.height)</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-496">line 496</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="bounce"><span class="type-signature"></span>bounce<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>bounce</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid jittering.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0.3</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-95">line 95</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="checkCollision"><span class="type-signature"></span>checkCollision<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Set the checkCollision properties to control which directions collision is processed for this Body. For example checkCollision.up = false means it won't collide when the collision happened while moving up.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>checkCollision</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>An object containing allowed collision.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-125">line 125</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>circle</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.Ninja.Circle.html">Phaser.Physics.Ninja.Circle</a></span> </td> <td class="description last"><p>The Circle object this body is using for collision.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-64">line 64</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="collideWorldBounds"><span class="type-signature"></span>collideWorldBounds<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>collideWorldBounds</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Should the Body collide with the World bounds?</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-118">line 118</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="drag"><span class="type-signature"></span>drag<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>drag</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The drag applied to this object as it moves.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-77">line 77</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="facing"><span class="type-signature"></span>facing<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>facing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>A const reference to the direction the Body is traveling or facing.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-106">line 106</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="friction"><span class="type-signature"></span>friction<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>friction</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The friction applied to this object as it moves.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0.05</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-83">line 83</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Local reference to game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-39">line 39</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="gravityScale"><span class="type-signature"></span>gravityScale<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>gravityScale</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-89">line 89</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="height"><span class="type-signature">&lt;readonly> </span>height<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The height of this Body</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-483">line 483</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="immovable"><span class="type-signature"></span>immovable<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>immovable</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>An immovable Body will not receive any impacts from other bodies. Not fully implemented.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-112">line 112</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="maxSpeed"><span class="type-signature"></span>maxSpeed<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>maxSpeed</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The maximum speed this body can travel at (taking drag and friction into account)</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>8</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-144">line 144</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="right"><span class="type-signature">&lt;readonly> </span>right<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>right</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The right value of this Body (same as Body.x + Body.width)</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-509">line 509</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="shape"><span class="type-signature"></span>shape<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>shape</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>A local reference to the body shape.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-69">line 69</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="speed"><span class="type-signature">&lt;readonly> </span>speed<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>speed</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The speed of this Body</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-522">line 522</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="description last"><p>Reference to the parent Sprite.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-34">line 34</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="system"><span class="type-signature"></span>system<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</t