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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Input</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.AudioSprite.html">AudioSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li class="class-depth-1"> <a href="Phaser.Device.html">Device</a> </li> <li class="class-depth-1"> <a href="Phaser.Easing.html">Easing</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Back.html">Back</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Bounce.html">Bounce</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Circular.html">Circular</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Cubic.html">Cubic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Elastic.html">Elastic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Exponential.html">Exponential</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Linear.html">Linear</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quadratic.html">Quadratic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quartic.html">Quartic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quintic.html">Quintic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a> </li> <li class="class-depth-1"> <a href="Phaser.Ellipse.html">Ellipse</a> </li> <li class="class-depth-1"> <a href="Phaser.Events.html">Events</a> </li> <li class="class-depth-1"> <a href="Phaser.Filter.html">Filter</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexGrid.html">FlexGrid</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexLayer.html">FlexLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.Frame.html">Frame</a> </li> <li class="class-depth-1"> <a href="Phaser.FrameData.html">FrameData</a> </li> <li class="class-depth-1"> <a href="Phaser.Game.html">Game</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectCreator.html">GameObjectCreator</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectFactory.html">GameObjectFactory</a> </li> <li class="class-depth-1"> <a href="Phaser.Gamepad.html">Gamepad</a> </li> <li class="class-depth-1"> <a href="Phaser.GamepadButton.html">GamepadButton</a> </li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.Rope.html">Rope</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: Input</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Input </h2> <div class="class-description"><p>Phaser.Input</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="Input"><span class="type-signature"></span>new Input<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer. The Input manager is updated automatically by the core game loop.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Current game instance.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-15">line 15</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="MOUSE_OVERRIDES_TOUCH"><span class="type-signature">&lt;static, constant> </span>MOUSE_OVERRIDES_TOUCH<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-318">line 318</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="MOUSE_TOUCH_COMBINE"><span class="type-signature">&lt;static, constant> </span>MOUSE_TOUCH_COMBINE<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-330">line 330</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="TOUCH_OVERRIDES_MOUSE"><span class="type-signature">&lt;static, constant> </span>TOUCH_OVERRIDES_MOUSE<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-324">line 324</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="activePointer"><span class="type-signature"></span>activePointer<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The most recently active Pointer object. When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>activePointer</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-212">line 212</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="circle"><span class="type-signature"></span>circle<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A Circle object centered on the x/y screen coordinates of the Input. Default size of 44px (Apples recommended &quot;finger tip&quot; size) but can be changed to anything.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>circle</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Circle.html">Phaser.Circle</a></span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-85">line 85</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="currentPointers"><span class="type-signature"></span>currentPointers<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>currentPointers</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The current number of active Pointers.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-102">line 102</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="disabled"><span class="type-signature"></span>disabled<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>You can disable all Input by setting Input.disabled = true. While set all new input related events will be ignored. If you need to disable just one type of input; for example mouse; use Input.mouse.disabled = true instead</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>disabled</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-61">line 61</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="doubleTapRate"><span class="type-signature"></span>doubleTapRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>doubleTapRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>300</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-114">line 114</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-20">line 20</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="gamepad"><span class="type-signature"></span>gamepad<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>gamepad</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Gamepad.html">Phaser.Gamepad</a></span> </td> <td class="description last"><p>The Gamepad Input manager.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-242">line 242</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="hitCanvas"><span class="type-signature"></span>hitCanvas<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>hitCanvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-26">line 26</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="hitContext"><span class="type-signature"></span>hitContext<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>hitContext</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The context of the pixel perfect hit canvas.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-32">line 32</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="holdRate"><span class="type-signature"></span>holdRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>holdRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>2000</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-120">line 120</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="interactiveItems"><span class="type-signature"></span>interactiveItems<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A list of interactive objects. The InputHandler components add and remove themselves from this list.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>interactiveItems</code></td> <td class="type"> <span class="param-type"><a href="Phaser.ArrayList.html">Phaser.ArrayList</a></span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-280">line 280</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="justPressedRate"><span class="type-signature"></span>justPressedRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>justPressedRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The number of milliseconds below which the Pointer is considered justPressed.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-126">line 126</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="justReleasedRate"><span class="type-signature"></span>justReleasedRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>justReleasedRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The number of milliseconds below which the Pointer is considered justReleased .</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-132">line 132</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="keyboard"><span class="type-signature"></span>keyboard<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>keyboard</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Keyboard.html">Phaser.Keyboard</a></span> </td> <td class="description last"><p>The Keyboard Input manager.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-227">line 227</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="maxPointers"><span class="type-signature"></span>maxPointers<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>maxPointers</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The maximum number of Pointers allowed to be active at any one time. For lots of games it's useful to set this to 1.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>10</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-96">line 96</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="minPriorityID"><span class="type-signature"></span>minPriorityID<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>minPriorityID</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>You can tell all Pointers to ignore any object with a priorityID lower than the minPriorityID. Useful when stacking UI layers. Set to zero to disable.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-274">line 274</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="mouse"><span class="type-signature"></span>mouse<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>mouse</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Mouse.html">Phaser.Mouse</a></span> </td> <td class="description last"><p>The Mouse Input manager.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-222">line 222</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="mousePointer"><span class="type-signature"></span>mousePointer<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>mousePointer</code></td> <td class="type"> <span class="param-type">Pointer</span> </td> <td class="description last"><p>The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-217">line 217</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="moveCallback"><span class="type-signature"></span>moveCallback<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>moveCallback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="description last"><p>An optional callback that will be fired every time the activePointer receives a move event from the DOM. Set to null to disable.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-42">line 42</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="moveCallbackContext"><span class="type-signature"></span>moveCallbackContext<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>moveCallbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The context in which the moveCallback will be sent. Defaults to Phaser.Input but can be set to any valid JS object.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-47">line 47</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="moveCallbacks"><span class="type-signature"></span>moveCallbacks<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>moveCallbacks</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="description last"><p>An array of callbacks that will be fired every time the activePointer receives a move event from the DOM.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Input.js.html">input/Input.js</a>, <a href="Input.js.html#sunlight-1-line-37">line 37</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="mspointer"><span class="type-signature"></span>mspointer<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>mspointer</code></td> <td class="type"> <span class="param-type"><a href="Phaser.MSPointer.html">Phaser.MSPointer</a></span> </td>