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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: GameObjectFactory</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a 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class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: GameObjectFactory</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> GameObjectFactory </h2> <div class="class-description"><p>Phaser.GameObjectFactory</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="GameObjectFactory"><span class="type-signature"></span>new GameObjectFactory<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Game Object Factory is a quick way to create all of the different sorts of core objects that Phaser uses.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-14">line 14</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running Game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-19">line 19</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>world</code></td> <td class="type"> <span class="param-type"><a href="Phaser.World.html">Phaser.World</a></span> </td> <td class="description last"><p>A reference to the game world.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-24">line 24</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="audio"><span class="type-signature"></span>audio<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>, <span class="optional">connect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4> </dt> <dd> <div class="description"> <p>Creates a new Sound object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The Game.cache key of the sound that this object will use.</p></td> </tr> <tr> <td class="name"><code>volume</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>The volume at which the sound will be played.</p></td> </tr> <tr> <td class="name"><code>loop</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Whether or not the sound will loop.</p></td> </tr> <tr> <td class="name"><code>connect</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-150">line 150</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created text object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="audioSprite"><span class="type-signature"></span>audioSprite<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a>}</span></h4> </dt> <dd> <div class="description"> <p>Creates a new AudioSprite object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The Game.cache key of the sound that this object will use.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-182">line 182</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created AudioSprite object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="bitmapData"><span class="type-signature"></span>bitmapData<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">key</span>, <span class="optional">addToCache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4> </dt> <dd> <div class="description"> <p>A BitmapData object which can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 256 </td> <td class="description last"><p>The width of the BitmapData in pixels.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 256 </td> <td class="description last"><p>The height of the BitmapData in pixels.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> '' </td> <td class="description last"><p>Asset key for the BitmapData when stored in the Cache (see addToCache parameter).</p></td> </tr> <tr> <td class="name"><code>addToCache</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Should this BitmapData be added to the Game.Cache? If so you can retrieve it with Cache.getBitmapData(key)</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-407">line 407</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created BitmapData object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="bitmapText"><span class="type-signature"></span>bitmapText<span class="signature">(x, y, font, <span class="optional">text</span>, <span class="optional">size</span>, <span class="optional">group</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapText.html">Phaser.BitmapText</a>}</span></h4> </dt> <dd> <div class="description"> <p>Create a new BitmapText object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="description last"><p>X position of the new bitmapText object.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="description last"><p>Y position of the new bitmapText object.</p></td> </tr> <tr> <td class="name"><code>font</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>The key of the BitmapText font as stored in Game.Cache.</p></td> </tr> <tr> <td class="name"><code>text</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>The actual text that will be rendered. Can be set later via BitmapText.text.</p></td> </tr> <tr> <td class="name"><code>size</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>The size the font will be rendered in, in pixels.</p></td> </tr> <tr> <td class="name"><code>group</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>Optional Group to add the object to. If not specified it will be added to the World group.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-340">line 340</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created bitmapText object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="button"><span class="type-signature"></span>button<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">key</span>, <span class="optional">callback</span>, <span class="optional">callbackContext</span>, <span class="optional">overFrame</span>, <span class="optional">outFrame</span>, <span class="optional">downFrame</span>, <span class="optional">upFrame</span>, <span class="optional">group</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Button.html">Phaser.Button</a>}</span></h4> </dt> <dd> <div class="description"> <p>Creates a new Button object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>X position of the new button object.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>Y position of the new button object.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>The image key as defined in the Game.Cache to use as the texture for this button.</p></td> </tr> <tr> <td class="name"><code>callback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>The function to call when this button is pressed</p></td> </tr> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>The context in which the callback will be called (usually 'this')</p></td> </tr> <tr> <td class="name"><code>overFrame</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.</p></td> </tr> <tr> <td class="name"><code>outFrame</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.</p></td> </tr> <tr> <td class="name"><code>downFrame</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.</p></td> </tr> <tr> <td class="name"><code>upFrame</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.</p></td> </tr> <tr> <td class="name"><code>group</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>Optional Group to add the object to. If not specified it will be added to the World group.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-256">line 256</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created button object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Button.html">Phaser.Button</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="emitter"><span class="type-signature"></span>emitter<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">maxParticles</span>)</span><span class="type-signature"> &rarr; {Phaser.Emitter}</span></h4> </dt> <dd> <div class="description"> <p>Emitter is a lightweight particle emitter. It can be used for one-time explosions or for continuous effects like rain and fire. All it really does is launch Particle objects out at set intervals, and fixes their positions and velocities accorindgly.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The x coordinate within the Emitter that the particles are emitted from.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>The y coordinate within the Emitter that the particles are emitted from.</p></td> </tr> <tr> <td class="name"><code>maxParticles</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 50 </td> <td class="description last"><p>The total number of particles in this emitter.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-297">line 297</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The newly created emitter object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">Phaser.Emitter</span> </dd> </dl> </dd> <dt> <h4 class="name" id="existing"><span class="type-signature"></span>existing<span class="signature">(object)</span><span class="type-signature"> &rarr; {*}</span></h4> </dt> <dd> <div class="description"> <p>Adds an existing object to the game world.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>object</code></td> <td class="type"> <span class="param-type">*</span> </td> <td class="description last"><p>An instance of Phaser.Sprite, Phaser.Button or any other display object..</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="GameObjectFactory.js.html">gameobjects/GameObjectFactory.js</a>, <a href="GameObjectFactory.js.html#sunlight-1-line-30">line 30</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The child that was added to the Group.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">*</span> </dd> </dl> </dd> <dt>