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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Cache</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.AudioSprite.html">AudioSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li class="class-depth-1"> <a href="Phaser.Device.html">Device</a> </li> <li class="class-depth-1"> <a href="Phaser.Easing.html">Easing</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Back.html">Back</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Bounce.html">Bounce</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Circular.html">Circular</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Cubic.html">Cubic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Elastic.html">Elastic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Exponential.html">Exponential</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Linear.html">Linear</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quadratic.html">Quadratic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quartic.html">Quartic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quintic.html">Quintic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a> </li> <li class="class-depth-1"> <a href="Phaser.Ellipse.html">Ellipse</a> </li> <li class="class-depth-1"> <a href="Phaser.Events.html">Events</a> </li> <li class="class-depth-1"> <a href="Phaser.Filter.html">Filter</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexGrid.html">FlexGrid</a> </li> <li class="class-depth-1"> <a href="Phaser.FlexLayer.html">FlexLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.Frame.html">Frame</a> </li> <li class="class-depth-1"> <a href="Phaser.FrameData.html">FrameData</a> </li> <li class="class-depth-1"> <a href="Phaser.Game.html">Game</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectCreator.html">GameObjectCreator</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectFactory.html">GameObjectFactory</a> </li> <li class="class-depth-1"> <a href="Phaser.Gamepad.html">Gamepad</a> </li> <li class="class-depth-1"> <a href="Phaser.GamepadButton.html">GamepadButton</a> </li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-2"> <a href="Phaser.Particles.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.Rope.html">Rope</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: Cache</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Cache </h2> <div class="class-description"><p>Phaser.Cache</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="Cache"><span class="type-signature"></span>new Cache<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds and data files as a result of Loader calls. Cached items use string based keys for look-up.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-15">line 15</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="BINARY"><span class="type-signature">&lt;static, constant> </span>BINARY<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-186">line 186</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="BITMAPDATA"><span class="type-signature">&lt;static, constant> </span>BITMAPDATA<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-192">line 192</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="BITMAPFONT"><span class="type-signature">&lt;static, constant> </span>BITMAPFONT<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-198">line 198</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="CANVAS"><span class="type-signature">&lt;static, constant> </span>CANVAS<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-144">line 144</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="IMAGE"><span class="type-signature">&lt;static, constant> </span>IMAGE<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-150">line 150</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="JSON"><span class="type-signature">&lt;static, constant> </span>JSON<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-204">line 204</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="PHYSICS"><span class="type-signature">&lt;static, constant> </span>PHYSICS<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-174">line 174</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="SOUND"><span class="type-signature">&lt;static, constant> </span>SOUND<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-162">line 162</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="TEXT"><span class="type-signature">&lt;static, constant> </span>TEXT<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-168">line 168</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="TEXTURE"><span class="type-signature">&lt;static, constant> </span>TEXTURE<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-156">line 156</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="TILEMAP"><span class="type-signature">&lt;static, constant> </span>TILEMAP<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-180">line 180</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="XML"><span class="type-signature">&lt;static, constant> </span>XML<span class="type-signature"> :number</span></h4> </dt> <dd> <h5>Type:</h5> <ul> <li> <span class="param-type">number</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-210">line 210</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="_cacheMap"><span class="type-signature"></span>_cacheMap<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>_cacheMap</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="description last"><p>Const to cache object look-up array.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-123">line 123</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Local reference to game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-20">line 20</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="onSoundUnlock"><span class="type-signature"></span>onSoundUnlock<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>onSoundUnlock</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span> </td> <td class="description last"><p>This event is dispatched when the sound system is unlocked via a touch event on cellular devices.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-118">line 118</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="addBinary"><span class="type-signature"></span>addBinary<span class="signature">(key, binaryData)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add a binary object in to the cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Asset key for this binary data.</p></td> </tr> <tr> <td class="name"><code>binaryData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The binary object to be addded to the cache.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-228">line 228</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addBitmapData"><span class="type-signature"></span>addBitmapData<span class="signature">(key, bitmapData, <span class="optional">frameData</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4> </dt> <dd> <div class="description"> <p>Add a BitmapData object in to the cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Asset key for this BitmapData.</p></td> </tr> <tr> <td class="name"><code>bitmapData</code></td> <td class="type"> <span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span> </td> <td class="attributes"> </td> <td class="description last"><p>The BitmapData object to be addded to the cache.</p></td> </tr> <tr> <td class="name"><code>frameData</code></td> <td class="type"> <span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="description last"><p>Optional FrameData set associated with the given BitmapData.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-241">line 241</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The BitmapData object to be addded to the cache.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="addBitmapFont"><span class="type-signature"></span>addBitmapFont<span class="signature">(key, url, data, xmlData, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add a new Bitmap Font to the Cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The unique key by which you will reference this object.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>URL of this font xml file.</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Extra font data.</p></td> </tr> <tr> <td class="name"><code>xmlData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Texture atlas frames data.</p></td> </tr> <tr> <td class="name"><code>xSpacing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If you'd like to add additional horizontal spacing between the characters then set the pixel value here.</p></td> </tr> <tr> <td class="name"><code>ySpacing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> &lt;optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If you'd like to add additional vertical spacing between the lines then set the pixel value here.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-352">line 352</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addCanvas"><span class="type-signature"></span>addCanvas<span class="signature">(key, canvas, context)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add a new canvas object in to the cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Asset key for this canvas.</p></td> </tr> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>Canvas DOM element.</p></td> </tr> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>Render context of this canvas.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-214">line 214</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addDefaultImage"><span class="type-signature">&lt;protected> </span>addDefaultImage<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Adds a default image to be used in special cases such as WebGL Filters. Is mapped to the key __default.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-395">line 395</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addImage"><span class="type-signature"></span>addImage<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Adds an Image file into the Cache. The file must have already been loaded, typically via Phaser.Loader.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The unique key by which you will reference this object.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>URL of this image file.</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>Extra image data.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-483">line 483</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addJSON"><span class="type-signature"></span>addJSON<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add a new json object into the cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Asset key for the json data.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>URL of this json data file.</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>Extra json data.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-453">line 453</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addMissingImage"><span class="type-signature">&lt;protected> </span>addMissingImage<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Adds an image to be used when a key is wrong / missing. Is mapped to the key __missing.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="Cache.js.html">loader/Cache.js</a>, <a href="Cache.js.html#sunlight-1-line-416">line 416</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="addRenderTexture"><span class="type-signature"></span>addRenderTexture<span class="signature">(key, texture)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Add a new Phaser.RenderTexture in to the cache.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The unique key by which you will reference this object.</p></td> </tr> <tr