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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span12"> <div id="main"> <h1 class="page-title">Source: sound/AudioSprite.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">/** * @author Jeremy Dowell &lt;jeremy@codevinsky.com> * @author Richard Davey &lt;rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Audio Sprites are a combination of audio files and a JSON configuration. * The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite * * @class Phaser.AudioSprite * @constructor * @param {Phaser.Game} game - Reference to the current game instance. * @param {string} key - Asset key for the sound. */ Phaser.AudioSprite = function (game, key) { /** * A reference to the currently running Game. * @property {Phaser.Game} game */ this.game = game; /** * Asset key for the Audio Sprite. * @property {string} key */ this.key = key; /** * JSON audio atlas object. * @property {object} config */ this.config = this.game.cache.getJSON(key + '-audioatlas'); /** * If a sound is set to auto play, this holds the marker key of it. * @property {string} autoplayKey */ this.autoplayKey = null; /** * Is a sound set to autoplay or not? * @property {boolean} autoplay * @default */ this.autoplay = false; /** * An object containing the Phaser.Sound objects for the Audio Sprite. * @property {object} sounds */ this.sounds = {}; for (var k in this.config.spritemap) { var marker = this.config.spritemap[k]; var sound = this.game.add.sound(this.key); if (marker.loop) { sound.addMarker(k, marker.start, (marker.end - marker.start), null, true); } else { sound.addMarker(k, marker.start, (marker.end - marker.start), null, false); } this.sounds[k] = sound; } if (this.config.autoplay) { this.autoplayKey = this.config.autoplay; this.play(this.autoplayKey); this.autoplay = this.sounds[this.autoplayKey]; } }; Phaser.AudioSprite.prototype = { /** * Play a sound with the given name. * * @method Phaser.AudioSprite#play * @param {string} [marker] - The name of sound to play * @param {number} [volume=1] - Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified). * @return {Phaser.Sound} This sound instance. */ play: function (marker, volume) { if (typeof volume === 'undefined') { volume = 1; } return this.sounds[marker].play(marker, null, volume); }, /** * Stop a sound with the given name. * * @method Phaser.AudioSprite#stop * @param {string} [marker=''] - The name of sound to stop. If none is given it will stop all sounds in the audio sprite. */ stop: function (marker) { if (!marker) { for (var key in this.sounds) { this.sounds[key].stop(); } } else { this.sounds[marker].stop(); } }, /** * Get a sound with the given name. * * @method Phaser.AudioSprite#get * @param {string} marker - The name of sound to get. * @return {Phaser.Sound} The sound instance. */ get: function(marker) { return this.sounds[marker]; } }; Phaser.AudioSprite.prototype.constructor = Phaser.AudioSprite; </pre> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2014 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> on Thu Oct 09 2014 16:09:45 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>