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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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// Type definitions for PIXI 1.6.1 dev // Project: https://github.com/GoodBoyDigital/pixi.js/ declare module PIXI { export var WEBGL_RENDERER: number; export var CANVAS_RENDERER: number; export var VERSION: string; export enum blendModes { NORMAL, ADD, MULTIPLY, SCREEN, OVERLAY, DARKEN, LIGHTEN, COLOR_DODGE, COLOR_BURN, HARD_LIGHT, SOFT_LIGHT, DIFFERENCE, EXCLUSION, HUE, SATURATION, COLOR, LUMINOSITY } export enum scaleModes { DEFAULT, LINEAR, NEAREST } export var defaultRenderOptions: PixiRendererOptions; export var INTERACTION_REQUENCY: number; export var AUTO_PREVENT_DEFAULT: boolean; export var RAD_TO_DEG: number; export var DEG_TO_RAD: number; export var RETINA_PREFIX: string; export var BaseTextureCache: { [key: string]: BaseTexture } export var TextureCache: { [key: string]: Texture } export function rgb2hex(rgb: number[]): string; export function hex2rgb(hex: string): number[]; export function autoDetectRenderer(width?: number, height?: number, options?: PixiRendererOptions): PixiRenderer; export function autoDetectRecommendedRenderer(width?: number, height?: number, options?: PixiRendererOptions): PixiRenderer; export function canUseNewCanvasBlendModes(): boolean; export function getNextPowerOfTwo(number: number): number; export function AjaxRequest(): XMLHttpRequest; export interface IEventCallback { (e?: IEvent): void } export interface IEvent { type: string; content: any; } export interface HitArea { contains(x: number, y: number): boolean; } export interface IInteractionDataCallback { (interactionData: InteractionData): void } export interface PixiRenderer { height: number; transparent: boolean; type: number; width: number; view: HTMLCanvasElement; render(stage: Stage): void; resize(width: number, height: number): void; } export interface PixiRendererOptions { antialias: boolean; clearBeforeRender: boolean; preserveDrawingBuffer: boolean; resolution: number; transparent: boolean; view: HTMLCanvasElement; } export interface BitmapTextStyle { font?: string; align?: string; tint?: string; } export interface TextStyle { align?: string; dropShadow?: boolean; dropShadowColor?: string; dropShadowAngle?: number; dropShadowDistance?: number; fill?: string; font?: string; stroke?: string; strokeThickness?: number; wordWrap?: boolean; wordWrapWidth?: number; } export interface Loader { load(): void; } export interface MaskData { alpha: number; worldTransform: number[]; } export interface RenderSession { context: CanvasRenderingContext2D; maskManager: CanvasMaskManager; scaleMode: scaleModes; smoothProperty: string; roundPixels: boolean; } export interface ShaderAttribute { // TODO: Find signature of shader attributes } export interface FilterBlock { visible: boolean; renderable: boolean; } export class AbstractFilter { constructor(fragmentSrc: any, uniforms: any); dirty: boolean; padding: number; } export class AlphaMaskFilter extends AbstractFilter { constructor(texture: Texture); map: Texture; onTextureLoaded(): void; } export class AsciiFilter extends AbstractFilter { size: number; } export class AssetLoader extends EventTarget { constructor(assetURLs: string[], crossorigin: boolean); assetURLs: string[]; crossorigin: boolean; loadersByType: { [key: string]: Loader }; load(): void; onComplete(): void; onProgress(): void; } export class AtlasLoader extends EventTarget { url: string; baseUrl: string; crossorigin: boolean; loaded: boolean; constructor(url: string, crossorigin: boolean); load(): void; } export class BaseTexture extends EventTarget { static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: scaleModes): BaseTexture; static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): BaseTexture; constructor(source: HTMLImageElement, scaleMode: scaleModes); constructor(source: HTMLCanvasElement, scaleMode: scaleModes); height: number; hasLoaded: boolean; id: number; premultipliedAlpha: boolean; resolution: number; scaleMode: scaleModes; source: HTMLImageElement; width: number; destroy(): void; updateSourceImage(newSrc: string): void; } export class BitmapFontLoader extends EventTarget { constructor(url: string, crossorigin: boolean); baseUrl: string; crossorigin: boolean; texture: Texture; url: string; load(): void; } export class BitmapText extends DisplayObjectContainer { static fonts: any; constructor(text: string, style: BitmapTextStyle); dirty: boolean; fontName: string; fontSize: number; textWidth: number; textHeight: number; tint: number; style: BitmapTextStyle; setText(text: string): void; setStyle(style: BitmapTextStyle): void; } export class BlurFilter extends AbstractFilter { blur: number; blurX: number; blurY: number; } export class BlurXFilter extends AbstractFilter { blur: number; } export class BlurYFilter extends AbstractFilter { blur: number; } export class CanvasMaskManager { pushMask(maskData: MaskData, renderSession: CanvasRenderingContext2D): void; popMask(renderSession: CanvasRenderingContext2D): void; } export class CanvasRenderer implements PixiRenderer { constructor(width?: number, height?: number, options?: PixiRendererOptions); clearBeforeRender: boolean; context: CanvasRenderingContext2D; count: number; height: number; maskManager: CanvasMaskManager; refresh: boolean; renderSession: RenderSession; resolution: number; transparent: boolean; type: number; view: HTMLCanvasElement; width: number; render(stage: Stage): void; resize(width: number, height: number): void; } export class CanvasTinter { static getTintedTexture(sprite: Sprite, color: number): HTMLCanvasElement; static tintWithMultiply(texture: Texture, color: number, canvas: HTMLCanvasElement): void; static tintWithOverlay(texture: Texture, color: number, canvas: HTMLCanvasElement): void; static tintWithPerPixel(texture: Texture, color: number, canvas: HTMLCanvasElement): void; static roundColor(color: number): void; static cacheStepsPerColorChannel: number; static convertTintToImage: boolean; static canUseMultiply: boolean; static tintMethod: any; } export class Circle implements HitArea { constructor(x: number, y: number, radius: number); x: number; y: number; radius: number; clone(): Circle; contains(x: number, y: number): boolean; getBounds(): Rectangle; } export class ColorMatrixFilter extends AbstractFilter { matrix: Matrix; } export class ColorStepFilter extends AbstractFilter { step: number; } export class CrossHatchFilter extends AbstractFilter { blur: number; } export class DisplacementFilter extends AbstractFilter { constructor(texture: Texture); map: Texture; offset: Point; scale: Point; } export class DotScreenFilter extends AbstractFilter { angle: number; scale: Point; } export class DisplayObject { alpha: number; buttonMode: boolean; cacheAsBitmap: boolean; defaultCursor: string; filterArea: Rectangle; filters: AbstractFilter[]; hitArea: HitArea; interactive: boolean; mask: Graphics; parent: DisplayObjectContainer; pivot: Point; position: Point; renderable: boolean; rotation: number; scale: Point; stage: Stage; visible: boolean; worldAlpha: number; worldVisible: boolean; x: number; y: number; click(e: InteractionData): void; getBounds(matrix?: Matrix): Rectangle; getLocalBounds(): Rectangle; generateTexture(resolution: number, scaleMode: scaleModes, renderer: PixiRenderer): RenderTexture; mousedown(e: InteractionData): void; mouseout(e: InteractionData): void; mouseover(e: InteractionData): void; mouseup(e: InteractionData): void; mouseupoutside(e: InteractionData): void; rightclick(e: InteractionData): void; rightdown(e: InteractionData): void; rightup(e: InteractionData): void; rightupoutside(e: InteractionData): void; setStageReference(stage: Stage): void; tap(e: InteractionData): void; toGlobal(pos: Point): Point; toLocal(pos: Point, from: DisplayObject): Point; touchend(e: InteractionData): void; touchendoutside(e: InteractionData): void; touchstart(e: InteractionData): void; } export class DisplayObjectContainer extends DisplayObject { constructor(); children: DisplayObject[]; height: number; width: number; addChild(child: DisplayObject): void; addChildAt(child: DisplayObject, index: number): void; getChildAt(index: number): DisplayObject; getChildIndex(child: DisplayObject): number; removeChild(child: DisplayObject): DisplayObject; removeChildAt(index: number): DisplayObject; removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]; removeStageReference(): void; setChildIndex(child: DisplayObject, index: number): void; } export class Ellipse implements HitArea { constructor(x: number, y: number, width: number, height: number); x: number; y: number; width: number; height: number; clone(): Ellipse; contains(x: number, y: number): boolean; getBounds(): Rectangle; } export class EventTarget { listeners: { [key: string]: IEventCallback[] }; addEventListener(type: string, listener: IEventCallback): void; dispatchEvent(event: IEvent): void; removeAllEventListeners(type: string): void; removeEventListener(type: string, listener: IEventCallback): void; } export class FilterTexture { constructor(gl: WebGLRenderingContext, width: number, height: number, scaleMode: scaleModes); fragmentSrc: string[]; frameBuffer: WebGLFramebuffer; gl: WebGLRenderingContext; program: WebGLProgram; scaleMode: scaleModes; clear(): void; resize(width: number, height: number): void; destroy(): void; } export class Graphics extends DisplayObjectContainer { bounds: Rectangle; blendMode: number; boundsPadding: number; fillAlpha: number; isMask: boolean; lineWidth: number; lineColor: string; tint: number; arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise: boolean): Graphics; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): Graphics; beginFill(color: number, alpha?: number): void; bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): Graphics; clear(): void; destroyCachedSprite(): void; drawCircle(x: number, y: number, radius: number): void; drawEllipse(x: number, y: number, width: number, height: number): void; drawPath(path: any): void; drawRect(x: number, y: number, width: number, height: number): void; drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): Graphics; endFill(): void; lineStyle(lineWidth: number, color: number, alpha: number): void; lineTo(x: number, y: number): void; moveTo(x: number, y: number): void; quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): Graphics; updateBounds(): void; } export class GrayFilter extends AbstractFilter { gray: number; } export class ImageLoader extends EventTarget { constructor(url: string, crossorigin?: boolean); texture: Texture; load(): void; loadFramedSpriteSheet(frameWidth: number, frameHeight: number, textureName: string): void; } export class InteractionData { global: Point; target: Sprite; originalEvent: Event; getLocalPosition(displayObject: DisplayObject): Point; } export class InteractionManager { currentCursorStyle: string; mouse: InteractionData; mouseOut: boolean; mouseoverEnabled: boolean; pool: InteractionData[]; resolution: number; stage: Stage; touchs: { [id: string]: InteractionData }; constructor(stage: Stage); } export class InvertFilter extends AbstractFilter { invert: number; } export class JsonLoader extends EventTarget { constructor(url: string, crossorigin?: boolean); baseUrl: string; crossorigin: boolean; loaded: boolean; url: string; load(): void; } export class Matrix { a: number; b: number; c: number; d: number; tx: number; ty: number; apply(pos: Point, newPos: Point): Point; applyInverse(pos: Point, newPos: Point): Point; determineMatrixArrayType(): number[]; rotate(angle: number): Matrix; fromArray(array: number[]): void; translate(x: number, y: number): Matrix; toArray(transpose: boolean): number[]; scale(x: number, y: number): Matrix; } export class MovieClip extends Sprite { static fromFrames(frames: string[]): MovieClip; static fromImages(images: HTMLImageElement[]): HTMLImageElement; constructor(textures: Texture[]); animationSpeed: number; currentFrame: number; loop: boolean; playing: boolean; textures: Texture[]; totalFrames: number; gotoAndPlay(frameNumber: number): void; gotoAndStop(frameNumber: number): void; onComplete(): void; play(): void; stop(): void; } export class NoiseFilter extends AbstractFilter { noise: number; } export class NormalMapFilter extends AbstractFilter { map: Texture; offset: Point; scale: Point; } export class PixelateFilter extends AbstractFilter { size: number; } export class PixiShader { constructor(gl: WebGLRenderingContext); defaultVertexSrc: string; fragmentSrc: string[]; gl: WebGLRenderingContext; program: WebGLProgram; textureCount: number; attributes: ShaderAttribute[]; destroy(): void; init(): void; initSampler2D(): void; initUniforms(): void; syncUniforms(): void; } export class Point { constructor(x?: number, y?: number); x: number; y: number; clone(): Point; set(x: number, y: number): void; } export class Polygon implements HitArea { constructor(points: Point[]); constructor(points: number[]); constructor(...points: Point[]); constructor(...points: number[]); points: Point[]; clone(): Polygon; contains(x: number, y: number): boolean; } export class Rectangle implements HitArea { constructor(x?: number, y?: number, width?: number, height?: number); x: number; y: number; width: number; height: number; clone(): Rectangle; contains(x: number, y: number): boolean; } export class RGBSplitFilter extends AbstractFilter { angle: number; } export class Rope extends Strip { points: Point[]; constructor(texture: Texture, points: Point[]); refresh(): void; setTexture(texture: Texture): void; } export class SepiaFilter extends AbstractFilter { sepia: number; } export class SmartBlurFilter extends AbstractFilter { blur: number; } export class Spine extends DisplayObjectContainer { constructor(url: string); createSprite(slot: any, descriptior: any): void; } export class Sprite extends DisplayObjectContainer { static fromFrame(frameId: string): Sprite; static fromImage(url: string, crossorigin?: boolean, scaleMode?: scaleModes): Sprite; constructor(texture: Texture); anchor: Point; blendMode: blendModes; texture: Texture; tint: number; setTexture(texture: Texture): void; } export class SpriteBatch extends DisplayObjectContainer { constructor(texture?: Texture); ready: boolean; textureThing: Texture; initWebGL(gl: WebGLRenderingContext): void; } export class SpriteSheetLoader extends EventTarget { constructor(url: string, crossorigin?: boolean); baseUrl: string; crossorigin: boolean; frames: any; texture: Texture; url: string; load(): void; } export class Stage extends DisplayObjectContainer { constructor(backgroundColor: number); interactionManager: InteractionManager; getMousePosition(): Point; setBackgroundColor(backgroundColor: number): void; setInteractionDelegate(domElement: HTMLElement): void; } export class Strip extends DisplayObjectContainer { constructor(texture: Texture); colors: number[]; dirty: boolean; indices: number[]; padding: number; texture: Texture; uvs: number[]; vertices: number[]; } export class Text extends Sprite { constructor(text: string, style?: TextStyle); context: CanvasRenderingContext2D; resolution: number; destroy(destroyTexture: boolean): void; setStyle(style: TextStyle): void; setText(text: string): void; } export class Texture extends EventTarget { static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): Texture; static fromFrame(frameId: string): Texture; static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: scaleModes): Texture; static addTextureToCache(texture: Texture, id: string): void; static removeTextureFromCache(id: string): Texture; constructor(baseTexture: BaseTexture, frame?: Rectangle); baseTexture: BaseTexture; crop: Rectangle; frame: Rectangle; height: number; noFrame: boolean; trim: Point; width: number; scope: any; valid: boolean; destroy(destroyBase: boolean): void; setFrame(frame: Rectangle): void; } export class TilingSprite extends Sprite { constructor(texture: Texture, width: number, height: number); blendMode: number; texture: Texture; tint: number; tilePosition: Point; tileScale: Point; tileScaleOffset: Point; generateTilingTexture(forcePowerOfTwo: boolean): void; setTexture(texture: Texture): void; } export class TiltShiftFilter extends AbstractFilter { blur: number; gradientBlur: number; start: number; end: number; } export class TiltShiftXFilter extends AbstractFilter { blur: number; gradientBlur: number; start: number; end: number; updateDelta(): void; } export class TiltShiftYFilter extends AbstractFilter { blur: number; gradientBlur: number; start: number; end: number; updateDelta(): void; } export class TwistFilter extends AbstractFilter { angle: number; offset: Point; radius: number; } export class WebGLBlendModeManager { destroy(): void; setBlendMode(blendMode: number): boolean; } export class WebGLFastSpriteBatch { constructor(gl: WebGLRenderingContext); currentBatchSize: number; currentBaseTexture: any; currentBlendMode: number; renderSession: RenderSession; drawing: boolean; indexBuffer: any; //todo this is a WebGLBuffer? indices: number[]; lastIndexCount: number; matrix: any; maxSize: number; shader: any; size: number; vertexBuffer: any; //todo this is a WebGLBuffer? vertices: number[]; vertSize: number; end(): void; begin(spriteBatch: SpriteBatch, renderSession: RenderSession): void; flush(): void; render(spriteBatch: SpriteBatch): void; renderSprite(sprite: Sprite): void; setContext(gl: WebGLRenderingContext): void; start(): void; stop(): void; } export class WebGLFilterManager { constructor(gl: WebGLRenderingContext, transparent: boolean); filterStack: AbstractFilter[]; transparent: boolean; offsetX: number; offsetY: number; applyFilterPass(filter: AbstractFilter, filterArea: Texture, width: number, height: number): void; begin(renderSession: RenderSession, buffer: ArrayBuffer): void; destroy(): void; initShaderBuffers(): void; popFilter(): void; pushFilter(filterBlock: FilterBlock): void; setContext(gl: WebGLRenderingContext): void; } export class WebGLGraphics { } export class WebGLMaskManager { constructor(gl: WebGLRenderingContext); destroy(): void; popMask(renderSession: RenderSession): void; pushMask(maskData: any[], renderSession: RenderSession): void; setContext(gl: WebGLRenderingContext): void; } export class WebGLRenderer implements PixiRenderer { static createWebGLTexture(texture: Texture, gl: WebGLRenderingContext): void; constructor(width?: number, height?: number, options?: PixiRendererOptions); contextLost: boolean; contextRestoreLost: boolean; height: number; gl: WebGLRenderingContext; preserveDrawingBuffer: boolean; resolution: number; transparent: boolean; type: number; view: HTMLCanvasElement; width: number; destroy(): void; render(stage: Stage): void; renderDisplayObject(displayObject: DisplayObject, projection: Point, buffer: WebGLBuffer): void; resize(width: number, height: number): void; } export class WebGLShaderManager { destroy(): void; setAttribs(attribs: ShaderAttribute[]): void; setContext(gl: WebGLRenderingContext): void; setShader(shader: WebGLShader): boolean; } export class WebGLStencilManager { constructor(gl: WebGLRenderingContext); stencilStack: any[]; reverse: boolean; count: number; destroy(): void; setContext(gl: WebGLRenderingContext): void; } export class WebGLSpriteBatch { constructor(gl: WebGLRenderingContext); indices: number[]; size: number; vertices: number[]; vertSize: number; begin(renderSession: RenderSession): void; destroy(): void; end(): void; flush(): void; render(sprite: Sprite): void; renderBatch(texture: Texture, size: number, startIndex: number): void; renderTilingSprite(sprite: TilingSprite): void; setBlendMode(blendMode: blendModes): void; setContext(gl: WebGLRenderingContext): void; start(): void; stop(): void; } export class RenderTexture extends Texture { constructor(width?: number, height?: number, renderer?: PixiRenderer, scaleMode?: scaleModes, resolution?: number); frame: Rectangle; baseTexture: BaseTexture; renderer: PixiRenderer; resolution: number; clear(): void; resize(width: number, height: number, updateBase: boolean): void; render(displayObject: DisplayObject, position?: Point, clear?: boolean): void; } } declare function requestAnimFrame(): void; declare module PIXI.PolyK { export function Triangulate(p: number[]): number[]; } declare class Phaser { static VERSION: string; static DEV_VERSION: string; static GAMES: Phaser.Game[]; static AUTO: number; static CANVAS: number; static WEBGL: number; static HEADLESS: number; static BITMAPDATA: number; static BITMAPTEXT: number; static BUTTON: number; static CANVAS_FILTER: number; static ELLIPSE: number; static EMITTER: number; static GRAPHICS: number; static GROUP: number; static IMAGE: number; static POINTER: number; static POLYGON: number; static RENDERTEXTURE: number; static RETROFONT: number; static SPRITE: number; static SPRITEBATCH: number; static TEXT: number; static TILEMAP: number; static TILEMAPLAYER: number; static TILESPRITE: number; static WEBGL_FILTER: number; static ROPE: number; static NONE: number; static LEFT: number; static RIGHT: number; static UP: number; static DOWN: number; } declare module Phaser { class Animation { constructor(game: Phaser.Game, parent: Phaser.Sprite, name: string, frameData: Phaser.FrameData, frames: any[], delay: number, loop: boolean); currentAnim: Phaser.Animation; currentFrame: Phaser.Frame; delay: number; enableUpdate: boolean; frame: number; frameTotal: number; game: Phaser.Game; isFinished: boolean; isPaused: boolean; isPlaying: boolean; killOnComplete: boolean; loop: boolean; loopCount: number; name: string; onComplete: Phaser.Signal; onLoop: Phaser.Signal; onStart: Phaser.Signal; onUpdate: Phaser.Signal; paused: boolean; speed: number; complete(): void; destroy(): void; static generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[]; next(quantity?: number): void; onPause(): void; onResume(): void; play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation; previous(quantity?: number): void; restart(): void; setFrame(frameId?: any, useLocalFrameIndex?: boolean): void; stop(resetFrame?: boolean, dispatchComplete?: boolean): void; update(): boolean; updateFrameData(frameData: FrameData): void; } class AnimationManager { constructor(sprite: Phaser.Sprite); currentAnim: Phaser.Animation; currentFrame: Phaser.Frame; frame: number; frameData: Phaser.FrameData; frameName: string; frameTotal: number; game: Phaser.Game; isLoaded: boolean; name: string; paused: boolean; sprite: Phaser.Sprite; updateIfVisible: boolean; add(name: string, frames?: any[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation; copyFrameData(frameData: Phaser.FrameData, frame: any): boolean; destroy(): void; getAnimation(name: string): Phaser.Animation; next(quantity?: number): void; play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation; previous(quantity?: number): void; refreshFrame(): void; stop(name?: string, resetFrame?: boolean): void; update(): boolean; validateFrames(frames: Phaser.Frame[], useNumericIndex?: boolean): boolean; } class AnimationParser { static JSONData(game: Phaser.Game, json: any, cacheKey: string): Phaser.FrameData; static JSONDataHash(game: Phaser.Game, json: any, cacheKey: string): Phaser.FrameData; static spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.FrameData; static XMLData(game: Phaser.Game, xml: any, cacheKey: string): Phaser.FrameData; } class AudioSprite { constructor(game: Phaser.Game, key: string); game: Phaser.Game; key: string; config: any; autoplayKey: string; autoplay: boolean; sounds: any; get(marker: string): Phaser.Sound; play(marker: string, volume?: number): Phaser.Sound; stop(marker: string): Phaser.Sound; } class ArrayList { first: any; list: any[]; next: any; position: number; total: number; add(child: any): any; callAll(callback: Function, ...parameters: any[]): void; exists(child: any): boolean; getIndex(child: any): number; remove(child: any): any; reset(): void; setAll(key: any, value: any): void; } class BitmapData { constructor(game: Phaser.Game, key: string, width?: number, height?: number); baseTexture: PIXI.BaseTexture; buffer: ArrayBuffer; canvas: HTMLCanvasElement; context: CanvasRenderingContext2D; ctx: CanvasRenderingContext2D; data: Uint8Array; dirty: boolean; disableTextureUpload: boolean; game: Phaser.Game; height: number; imageData: ImageData; key: string; pixels: Uint32Array; smoothed: boolean; texture: PIXI.Texture; textureFrame: Phaser.Frame; type: number; width: number; static getTransform(translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): any; add(object: any): Phaser.BitmapData; addToWorld(x?: number, y?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number): Phaser.Image; alphaMask(source: any, mask: any, sourceRect?: Phaser.Rectangle, maskRect?: Phaser.Rectangle): Phaser.BitmapData; blendAdd(): Phaser.BitmapData; blendColor(): Phaser.BitmapData; blendColorBurn(): Phaser.BitmapData; blendColorDodge(): Phaser.BitmapData; blendDarken(): Phaser.BitmapData; blendDestinationAtop(): Phaser.BitmapData; blendDestinationIn(): Phaser.BitmapData; blendDestinationOut(): Phaser.BitmapData; blendDestinationOver(): Phaser.BitmapData; blendDifference(): Phaser.BitmapData; blendExclusion(): Phaser.BitmapData; blendHardLight(): Phaser.BitmapData; blendHue(): Phaser.BitmapData; blendLighten(): Phaser.BitmapData; blendLuminosity(): Phaser.BitmapData; blendMultiply(): Phaser.BitmapData; blendOverlay(): Phaser.BitmapData; blendReset(): Phaser.BitmapData; blendSaturation(): Phaser.BitmapData; blendScreen(): Phaser.BitmapData; blendSoftLight(): Phaser.BitmapData; blendSourceAtop(): Phaser.BitmapData; blendSourceIn(): Phaser.BitmapData; blendSourceOut(): Phaser.BitmapData; blendSourceOver(): Phaser.BitmapData; blendXor(): Phaser.BitmapData; circle(x: number, y: number, radius: number, fillStyle?: string): Phaser.BitmapData; clear(): Phaser.BitmapData; cls(): Phaser.BitmapData; copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData; copyPixels(source: any, area: Phaser.Rectangle, x: number, y: number, alpha?: number): void; copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData; draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData; extract(destination: Phaser.BitmapData, r: number, g: number, b: number, a?: number, resize?: boolean, r2?: number, g2?: number, b2?: number): Phaser.BitmapData; fill(r: number, g: number, b: number, a?: number): Phaser.BitmapData; getPixel(x: number, y: number, out?: any): number; getPixelRGB(x: number, y: number, out?: any, hsl?: boolean, hsv?: boolean): any; getPixel32(x: number, y: number): number; getPixels(rect: Phaser.Rectangle): ImageData; getTransform(translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): any; load(source: any): Phaser.BitmapData; processPixel(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData; processPixelRGB(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData; rect(x: number, y: number, width: number, height: number, fillStyle?: string): Phaser.BitmapData; render(): Phaser.BitmapData; replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region: Phaser.Rectangle): Phaser.BitmapData; resize(width: number, height: number): Phaser.BitmapData; setHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): Phaser.BitmapData; setPixel(x: number, y: number, red: number, green: number, blue: number, immediate?: boolean): Phaser.BitmapData; setPixel32(x: number, y: number, red: number, green: number, blue: number, alpha: number, immediate?: boolean): Phaser.BitmapData; shadow(color: string, blur?: number, x?: number, y?: number): Phaser.BitmapData; shiftHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): Phaser.BitmapData; textureLine(line: Phaser.Line, key: string, repeat?: string): Phaser.BitmapData; update(x: number, y: number, width: number, height: number): Phaser.BitmapData; } class BitmapText extends PIXI.BitmapText { constructor(game: Phaser.Game, x: number, y: number, font: string, text?: string, size?: number); align: string; angle: number; cameraOffset: Phaser.Point; destroyPhase: boolean; events: Phaser.Events; exists: boolean; fixedToCamera: boolean; font: string; fontSize: number; game: Phaser.Game; input: Phaser.InputHandler; inputEnabled: boolean; name: string; position: Phaser.Point; text: string; tint: number; type: number; world: Phaser.Point; z: number; destroy(destroyChildren?: boolean): void; postUpdate(): void; preUpdate(): void; update(): void; updateText(): void; updateTransform(): void; } class Button extends Phaser.Image { constructor(game: Phaser.Game, x?: number, y?: number, key?: string, callback?: Function, callbackContext?: any, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any); forceOut: boolean; freezeFrames: boolean; onDownSound: Phaser.Sound; onDownSoundMarker: string; onInputDown: Phaser.Signal; onInputOut: Phaser.Signal; onInputOver: Phaser.Signal; onInputUp: Phaser.Signal; onOutSound: Phaser.Sound; onOutSoundMarker: string; onOverSound: Phaser.Sound; onOverSoundMarker: string; onOverMouseOnly: boolean; onUpSound: Phaser.Sound; onUpSoundMaker: string; type: number; clearFrames(): void; setDownSound(sound: Phaser.Sound, marker?: string): void; setFrames(overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any): void; onInputDownHandler(sprite: Phaser.Button, pointer: Phaser.Pointer): void; onInputUpHandler(sprite: Phaser.Button, pointer: Phaser.Pointer, isOver: boolean): void; setOutSound(sound: Phaser.Sound, marker?: string): void; setOverSound(sound: Phaser.Sound, marker?: string): void; setSounds(overSound?: Phaser.Sound, overMarker?: string, downSound?: Phaser.Sound, downMarker?: string, outSound?: Phaser.Sound, outMarker?: string, upSound?: Phaser.Sound, upMarker?: string): void; setState(newState: number): void; setUpSound(sound: Phaser.Sound, marker?: string): void; } class Cache { constructor(game: Phaser.Game); static BINARY: number; static BITMAPDATA: number; static BITMAPFONT: number; static CANVAS: number; static IMAGE: number; static JSON: number; static PHYSICS: number; static SOUND: number; static TEXT: number; static TEXTURE: number; static TILEMAP: number; static XML: number; game: Phaser.Game; onSoundUnlock: Phaser.Signal; addBinary(key: string, binaryData: any): void; addBitmapData(key: string, bitmapData: Phaser.BitmapData, frameData?: Phaser.FrameData): Phaser.BitmapData; addBitmapFont(key: string, texture: Phaser.RetroFont): void; addBitmapFont(key: string, url: string, data: any, xmlData: any, xSpacing?: number, ySpacing?: number): void; addCanvas(key: string, canvas: HTMLCanvasElement, context: CanvasRenderingContext2D): void; addDefaultImage(): void; addImage(key: string, url: string, data: any): void; addJSON(key: string, urL: string, data: any): void; addMisingImage(): void; addPhysicsData(key: string, url: string, JSONData: any, format: number): void; addRenderTexture(key: string, texture: RenderTexture): void; addSound(key: string, url: string, data: any, webAudio: boolean, audioTag: boolean): void; addSpriteSheet(key: string, url: string, data: any, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): void; addText(key: string, url: string, data: any): void; addTextureAtlas(key: string, url: string, data: any, atlasData: any, format: number): void; addTilemap(key: string, url: string, mapData: any, format: number): void; addXML(key: string, url: string, data: any): void; checkBinaryKey(key: string): boolean; checkBitmapDataKey(key: string): boolean; checkBitmapFontKey(key: string): boolean; checkCanvasKey(key: string): boolean; checkImageKey(key: string): boolean; checkJSONKey(key: string): boolean; checkKey(type: number, key: string): boolean; checkPhysicsKey(key: string): boolean; checkSoundKey(key: string): boolean; checkTextKey(key: string): boolean; checkTextureKey(key: string): boolean; checkTilemapKey(key: string): boolean; checkUrl(url: string): any; checkXMLKey(key: string): boolean; decodedSound(key: string, data: any): void; destroy(): void; getBinary(key: string): any; getBitmapData(key: string): Phaser.BitmapData; getBitmapFont(key: string): Phaser.RetroFont; getCanvas(key: string): any; getFrame(key: string): Phaser.Frame; getFrameByIndex(key: string, frame: string): Phaser.Frame; getFrameByName(key: string, frame: string): Phaser.Frame; getFrameCount(key: string): number; getFrameData(key: string, map?: string): Phaser.FrameData; getImage(key: string): any; getJSON(key: string): any; getKeys(array: string[]): string[]; getPhysicsData(key: string, object?: string, fixtureKey?: string): any[]; getSound(key: string): Phaser.Sound; getSoundData(key: string): any; getText(key: string): string; getTextKeys(): string[]; getTexture(key: string): Phaser.RenderTexture; getTextureFrame(key: string): Phaser.Frame; getTilemap(key: string): any; getTilemapData(key: string): any; getUrl(url: string): any; getXML(key: string): any; isSoundDecoded(key: string): boolean; isSoundReady(key: string): boolean; isSpriteSheet(key: string): boolean; reloadSound(key: string): void; reloadSoundComplete(key: string): void; removeBinary(key: string): void; removeBitmapData(key: string): void; removeBitmapFont(key: string): void; removeCanvas(key: string): void; removeImage(key: string, removeFromPixi?: boolean): void; removeJSON(key: string): void; removePhysics(key: string): void; removeSound(key: string): void; removeText(key: string): void; removeTilemap(key: string): void; removeXML(key: string): void; updateFrameData(key: string, frameData: any): void; updateSound(key: string, property: string, value: Phaser.Sound): void; } class Camera { constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number); static FOLLOW_LOCKON: number; static FOLLOW_PLATFORMER: number; static FOLLOW_TOPDOWN: number; static FOLLOW_TOPDOWN_TIGHT: number; atLimit: { x: boolean; y: boolean; }; bounds: Phaser.Rectangle; deadzone: Phaser.Rectangle; displayObject: PIXI.DisplayObject; id: number; game: Phaser.Game; height: number; position: Phaser.Point; roundPx: boolean; scale: Phaser.Point; screenView: Phaser.Rectangle; target: Phaser.Sprite; view: Phaser.Rectangle; visible: boolean; width: number; world: Phaser.World; x: number; y: number; checkBounds(): void; focusOn(displayObject: any): void; focusOnXY(x: number, y: number): void; follow(target: Phaser.Sprite, style?: number): void; reset(): void; setBoundsToWorld(): void; setPosition(x: number, y: number): void; setSize(width: number, height: number): void; update(): void; } class Canvas { static addToDOM(canvas: HTMLCanvasElement, parent: any, overflowHidden?: boolean): HTMLCanvasElement; static create(width?: number, height?: number, id?: string): HTMLCanvasElement; static getAspectRatio(canvas: HTMLCanvasElement): number; static getOffset(element: HTMLElement, point?: Phaser.Point): Phaser.Point; static getSmoothngEnabled(context: CanvasRenderingContext2D): boolean; static removeFromDOM(canvas: HTMLCanvasElement): void; static setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement; static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement; static setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement; static setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D; static setTouchAction(canvas: HTMLCanvasElement, value: string): HTMLCanvasElement; static setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D; static setUserSelect(canvas: HTMLCanvasElement, value?: string): HTMLCanvasElement; } class Circle { constructor(x?: number, y?: number, diameter?: number); area: number; bottom: number; diameter: number; empty: boolean; left: number; radius: number; right: number; top: number; x: number; y: number; static circumferencePoint(a: Phaser.Circle, angle: number, asDegrees: boolean, out?: Phaser.Point): Phaser.Point; static contains(a: Phaser.Circle, x: number, y: number): boolean; static equals(a: Phaser.Circle, b: Phaser.Circle): boolean; static intersects(a: Phaser.Circle, b: Phaser.Circle): boolean; static intersectsRectangle(c: Phaser.Circle, r: Phaser.Rectangle): boolean; circumference(): number; circumferencePoint(angle: number, asDegrees?: boolean, out?: Phaser.Point): Phaser.Point; clone(output: Phaser.Circle): Phaser.Circle; contains(x: number, y: number): boolean; copyFrom(source: any): Circle; copyTo(dest: any): any; distance(dest: any, round?: boolean): number; offset(dx: number, dy: number): Phaser.Circle; offsetPoint(point: Phaser.Point): Phaser.Circle; setTo(x: number, y: number, diameter: number): Circle; toString(): string; } class Color { static componentToHex(color: number): string; static createColor(r?: number, g?: number, b?: number, a?: number, h?: number, s?: number, l?: number, v?: number): any; static fromRGBA(rgba: number, out?: any): any; static getAlpha(color: number): number; static getAlphaFloat(color: number): number; static getBlue(color: number): number; static getColor(red: number, green: number, blue: number): number; static getColor32(alpha: number, red: number, green: number, blue: number): number; static getGreen(color: number): number; static getRandomColor(min?: number, max?: number, alpha?: number): number; static getRed(color: number): number; static getRGB(color: number): any; static getWebRGB(color: any): string; static hexToRGB(h: string): number; static hexToColor(hex: string, out?: any): any; static HSLtoRGB(h: number, s: number, l: number, out?: any): any; static HSLColorWheel(s?: number, l?: number): any[]; static HSVtoRGB(h: number, s: number, v: number, out?: any): any; static HSVColorWheel(s?: number, v?: number): any[]; static hueToColor(p: number, q: number, t: number): number; static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number; static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number; static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number; static packPixel(r: number, g: number, b: number, a: number): number; static RGBtoHSL(r: number, g: number, b: number, out?: any): any; static RGBtoHSV(r: number, g: number, b: number, out?: any): any; static RGBtoString(r: number, g: number, b: number, a?: number, prefix?: string): str