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phaser4-rex-plugins

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import IsTextGameObject from '../../../../plugins/utils/text/IsTextGameObject.js'; var TextRunWidthWrap = function (textObject) { var RunWidthWrap = function (width) { var padding = textObject.padding; var wrapWidth = width - ((padding.left + padding.right) * textObject.scaleX); var style = textObject.style; if (IsTextGameObject(textObject)) { style.wordWrapWidth = wrapWidth; style.maxLines = 0; } else { // BBCode text, Tag text if (style.wrapMode === 0) { // Turn no-wrap to word-wrap style.wrapMode = 1; } style.wrapWidth = wrapWidth; style.maxLines = 0; } style.fixedWidth = width; style.fixedHeight = 0; textObject.updateText(); // Redraw text textObject.minHeight = textObject.height; return textObject; } return RunWidthWrap; } export default TextRunWidthWrap;