phaser4-rex-plugins
Version:
36 lines (29 loc) • 1.22 kB
JavaScript
import DownChild from './DownChild.js';
import UpChild from './UpChild.js';
import OverChild from './OverChild.js';
import ClickChild from './ClickChild.js';
import TapChild from './TapChild.js';
import PressChild from './PressChild.js';
import SwipeChild from './SwipeChild.js';
const GetValue = Phaser.Utils.Objects.GetValue;
var SetChildrenInteractive = function (gameObject, config) {
gameObject.setInteractive();
if (GetValue(config, 'dropZone', false)) {
gameObject.input.dropZone = true;
}
gameObject._childrenInteractive = {
targetSizers: GetValue(config, 'targets', [gameObject]),
targetMode: GetValue(config, 'targetMode', 'parent'),
eventEmitter: GetValue(config, 'eventEmitter', gameObject),
eventNamePrefix: GetValue(config, 'inputEventPrefix', 'child.')
}
DownChild.call(gameObject, config);
UpChild.call(gameObject, config);
OverChild.call(gameObject, config);
ClickChild.call(gameObject, config);
TapChild.call(gameObject, config);
PressChild.call(gameObject, config);
SwipeChild.call(gameObject, config);
return gameObject;
}
export default SetChildrenInteractive;