phaser4-rex-plugins
Version:
95 lines (67 loc) • 2.27 kB
TypeScript
import ButtonBehavior from '../../../../plugins/input/button/Button';
export interface IConfig {
click?: ButtonBehavior.IConfig,
groupName?: string,
eventEmitter?: Phaser.GameObjects.GameObject,
type?: 'checkboxes' | 'radio',
buttonsType?: 'checkboxes' | 'radio',
setValueCallback?: (button: Phaser.GameObjects.GameObject, value: boolean, previousValue: boolean) => void,
setValueCallbackScope?: object
}
export interface IButtons {
getButton(index: number): Phaser.GameObjects.GameObject;
getButton(name: string): Phaser.GameObjects.GameObject;
getButton(button: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject;
getButtons(): Phaser.GameObjects.GameObject[];
hasAnyButton(): boolean;
emitButtonClick(
index: number | Phaser.GameObjects.GameObject
): this;
emitButtonOver(
index: number | Phaser.GameObjects.GameObject
): this;
setButtonEnable(
index?: number | Phaser.GameObjects.GameObject | boolean,
enable?: boolean
): this;
toggleButtonEnable(
index?: number | Phaser.GameObjects.GameObject
): this;
getButtonEnable(
index: number | Phaser.GameObjects.GameObject
): boolean;
addButton(
gameObject: Phaser.GameObjects.GameObject
): this;
removeButton(
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
clearButtons(
destroyChild?: boolean
): this;
showButton(
index: number | Phaser.GameObjects.GameObject
): this;
hideButton(
index: number | Phaser.GameObjects.GameObject
): this;
forEachButtton(
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
buttonsType: string;
value: unknown;
setSelectedButtonName(
name: string
): this;
getSelectedButtonName(): string;
setButtonState(
name: string,
state?: boolean
): this;
clearAllButtonsState(): this;
getButtonState(
name: string
): boolean;
}