phaser4-rex-plugins
Version:
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TypeScript
import BBCodeText from '../../bbcodetext/BBCodeText';
import Label from '../../label/Label';
import CreateTextArea from './CreateTextArea';
export default CreateText;
declare namespace CreateText {
interface IBitmapTextConfig {
$type?: 'bitmaptext',
key: string,
size?: number, fontSize?: number,
color?: number,
alpha?: number,
tint?: number,
flipX?: boolean, flipY?: boolean,
origin?: number, originX?: number, originY?: number,
}
interface ITextConfig extends Phaser.GameObjects.TextStyle {
$type?: 'text',
alpha?: number,
tint?: number,
flipX?: boolean, flipY?: boolean,
origin?: number, originX?: number, originY?: number,
}
interface IBBCodeTextConfig extends BBCodeText.TextStyle {
$type?: 'bbcodetext',
alpha?: number,
tint?: number,
flipX?: boolean, flipY?: boolean,
origin?: number, originX?: number, originY?: number,
}
interface ILabelConfig extends Label.IConfig {
$type?: 'label',
}
interface ITextAreaConfig extends CreateTextArea.IConfig {
$type?: 'textarea',
}
type IConfig = IBitmapTextConfig | ITextConfig | IBBCodeTextConfig | ILabelConfig | ITextAreaConfig;
}
declare function CreateText(
scene: Phaser.Scene,
config?: CreateText.IConfig
): Phaser.GameObjects.Text;