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phaser4-rex-plugins

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export default { removeTree(gameObject, destroyChild) { if (typeof (gameObject) === 'string') { gameObject = this.getTree(gameObject); } if (!gameObject) { return this; } delete this.treesMap[gameObject.nodeKey]; gameObject.nodeKey = null; this.remove(gameObject, destroyChild); return this; }, removeAllNodes(destroyChild) { var treesMap = this.treesMap; for (var nodeKey in treesMap) { this.removeTree(treesMap[nodeKey], destroyChild); } return this; } }