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phaser4-rex-plugins

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import Sizer from '../sizer/Sizer'; import Tree from './tree/Tree'; export default Trees; declare namespace Trees { interface IConfig extends Sizer.IConfig { tree: Tree.IConfig, } } declare class Trees extends Sizer { constructor( scene: Phaser.Scene, config?: Trees.IConfig ); addTree(): Tree; addTree( config?: Tree.IAddTreeConfig | string ): Tree; insertTree( index: number, config?: Tree.IAddTreeConfig | string ): Tree; removeTree( tree: Tree | string, destroyChild?: boolean ): this; removeAllTrees( destroyChild?: boolean ): this; getTree( nodeKey: string ): Tree; getTrees( out?: Phaser.GameObjects.GameObject[] ): Tree[]; getNode( nodeKey: string ): Phaser.GameObjects.GameObject; }