phaser4-rex-plugins
Version:
49 lines (38 loc) • 922 B
TypeScript
import Sizer from '../sizer/Sizer';
import Tree from './tree/Tree';
export default Trees;
declare namespace Trees {
interface IConfig extends Sizer.IConfig {
tree: Tree.IConfig,
}
}
declare class Trees extends Sizer {
constructor(
scene: Phaser.Scene,
config?: Trees.IConfig
);
addTree(): Tree;
addTree(
config?: Tree.IAddTreeConfig | string
): Tree;
insertTree(
index: number,
config?: Tree.IAddTreeConfig | string
): Tree;
removeTree(
tree: Tree | string,
destroyChild?: boolean
): this;
removeAllTrees(
destroyChild?: boolean
): this;
getTree(
nodeKey: string
): Tree;
getTrees(
out?: Phaser.GameObjects.GameObject[]
): Tree[];
getNode(
nodeKey: string
): Phaser.GameObjects.GameObject;
}