phaser4-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
import LabelBase from '../label/Base';
import Sizer from '../sizer/Sizer';
export default TitleLabel;
declare namespace TitleLabel {
interface IConfig extends Sizer.IConfig {
layoutMode?: 0 | 1,
space?: {
left?: number, right?: number, top?: number, bottom?: number, item?: number,
innerLeft?: number, innerRight?: number, innerTop?: number, innerBottom?: number,
title?: number, titleLeft?: number, titleRight?: number,
separator?: number, separatorLeft?: number, separatorRight?: number,
text?: number, textLeft?: number, textRight?: number,
icon?: number, iconTop?: number, iconBottom?: number, iconLeft?: number, iconRight?: number,
actionTop?: number, actionBottom?: number, actionLeft?: number, actionRight?: number,
},
background?: Phaser.GameObjects.GameObject,
innerBackground?: Phaser.GameObjects.GameObject,
title?: Phaser.GameObjects.GameObject,
wrapTitle?: boolean | 0 | 1 | 2 | 'none' | 'word' | 'char' | 'character',
adjustTitleFontSize?: boolean,
expandTitleWidth?: boolean,
expandTitleHeight?: boolean,
separator?: Phaser.GameObjects.GameObject,
text?: Phaser.GameObjects.GameObject,
wrapText?: boolean | 0 | 1 | 2 | 'none' | 'word' | 'char' | 'character',
adjustTextFontSize?: boolean,
expandTextWidth?: boolean,
expandTextHeight?: boolean,
icon?: Phaser.GameObjects.GameObject,
iconMask?: boolean,
squareFitIcon?: boolean,
iconSize?: number, iconWidth?: number, iconHeight?: number,
action?: Phaser.GameObjects.GameObject,
actionMask?: boolean,
squareFitAction?: boolean,
actionSize?: number, actionWidth?: number, actionHeight?: number,
align?: {
text?: 'left' | 'right' | 'center' | number,
title?: 'left' | 'right' | 'center' | number,
icon?: 'top' | 'bottom' | 'center' | number,
action?: 'top' | 'bottom' | 'center' | number,
},
proportion?: {
title?: number,
separator?: number,
text?: number,
}
}
interface IResetDisplayContentConfig extends LabelBase.IResetDisplayContentConfig {
title?: string,
}
}
declare class TitleLabel extends LabelBase {
constructor(
scene: Phaser.Scene,
config?: TitleLabel.IConfig
);
title: string;
setTitle(text: string): this;
appendTitle(text: string): this;
resetDisplayContent(
config?: string | TitleLabel.IResetDisplayContentConfig
): this;
}