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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import LabelBase from '../label/Base'; import Sizer from '../sizer/Sizer'; export default TitleLabel; declare namespace TitleLabel { interface IConfig extends Sizer.IConfig { layoutMode?: 0 | 1, space?: { left?: number, right?: number, top?: number, bottom?: number, item?: number, innerLeft?: number, innerRight?: number, innerTop?: number, innerBottom?: number, title?: number, titleLeft?: number, titleRight?: number, separator?: number, separatorLeft?: number, separatorRight?: number, text?: number, textLeft?: number, textRight?: number, icon?: number, iconTop?: number, iconBottom?: number, iconLeft?: number, iconRight?: number, actionTop?: number, actionBottom?: number, actionLeft?: number, actionRight?: number, }, background?: Phaser.GameObjects.GameObject, innerBackground?: Phaser.GameObjects.GameObject, title?: Phaser.GameObjects.GameObject, wrapTitle?: boolean | 0 | 1 | 2 | 'none' | 'word' | 'char' | 'character', adjustTitleFontSize?: boolean, expandTitleWidth?: boolean, expandTitleHeight?: boolean, separator?: Phaser.GameObjects.GameObject, text?: Phaser.GameObjects.GameObject, wrapText?: boolean | 0 | 1 | 2 | 'none' | 'word' | 'char' | 'character', adjustTextFontSize?: boolean, expandTextWidth?: boolean, expandTextHeight?: boolean, icon?: Phaser.GameObjects.GameObject, iconMask?: boolean, squareFitIcon?: boolean, iconSize?: number, iconWidth?: number, iconHeight?: number, action?: Phaser.GameObjects.GameObject, actionMask?: boolean, squareFitAction?: boolean, actionSize?: number, actionWidth?: number, actionHeight?: number, align?: { text?: 'left' | 'right' | 'center' | number, title?: 'left' | 'right' | 'center' | number, icon?: 'top' | 'bottom' | 'center' | number, action?: 'top' | 'bottom' | 'center' | number, }, proportion?: { title?: number, separator?: number, text?: number, } } interface IResetDisplayContentConfig extends LabelBase.IResetDisplayContentConfig { title?: string, } } declare class TitleLabel extends LabelBase { constructor( scene: Phaser.Scene, config?: TitleLabel.IConfig ); title: string; setTitle(text: string): this; appendTitle(text: string): this; resetDisplayContent( config?: string | TitleLabel.IResetDisplayContentConfig ): this; }