phaser4-rex-plugins
Version:
265 lines (238 loc) • 8.21 kB
TypeScript
// import * as Phaser from 'phaser';
import GridSizer from '../gridsizer/GridSizer';
export default Tabs;
declare namespace Tabs {
interface IConfig extends GridSizer.IConfig {
space?: {
left?: number, right?: number, top?: number, bottom?: number,
leftButtonsOffset?: number,
rightButtonsOffset?: number,
topButtonsOffset?: number,
bottomButtonsOffset?: number,
leftButton?: number,
rightButton?: number,
topButton?: number,
bottomButton?: number,
},
background?: Phaser.GameObjects.GameObject,
panel?: Phaser.GameObjects.GameObject,
leftButtons?: Phaser.GameObjects.GameObject[],
leftButtonsBackground?: Phaser.GameObjects.GameObject,
rightButtons?: Phaser.GameObjects.GameObject[],
rightButtonsBackground?: Phaser.GameObjects.GameObject,
topButtons?: Phaser.GameObjects.GameObject[],
topButtonsBackground?: Phaser.GameObjects.GameObject,
bottomButtons?: Phaser.GameObjects.GameObject[],
bottomButtonsBackground?: Phaser.GameObjects.GameObject,
expand?: {
panel?: boolean,
leftButtons?: boolean,
rightButtons?: boolean,
topButtons?: boolean,
bottomButtons?: boolean
},
align?: {
leftButtons?: 'top' | 'bottom' | 'center',
rightButtons?: 'top' | 'bottom' | 'center',
topButtons?: 'left' | 'right' | 'center',
bottomButtons?: 'left' | 'right' | 'center',
},
click?: {
mode: 0 | 1 | 'pointerup' | 'pointerdown' | 'release' | 'press',
clickInterval?: number
},
}
}
declare class Tabs extends GridSizer {
constructor(
scene: Phaser.Scene,
config?: Tabs.IConfig
);
emitButtonClick(
groupName: 'left' | 'right' | 'top' | 'bottom',
index: number | Phaser.GameObjects.GameObject
): this;
emitLeftButtonClick(
index: number | Phaser.GameObjects.GameObject
): this;
emitRightButtonClick(
index: number | Phaser.GameObjects.GameObject
): this;
emitTopButtonClick(
index: number | Phaser.GameObjects.GameObject
): this;
emitBottomButtonClick(
index: number | Phaser.GameObjects.GameObject
): this;
setButtonEnable(
groupName: 'left' | 'right' | 'top' | 'bottom',
index?: number | Phaser.GameObjects.GameObject | boolean,
enable?: boolean
): this;
setLeftButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
setRightButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
setTopButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
setBottomButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
toggleButtonEnable(
groupName: 'left' | 'right' | 'top' | 'bottom',
index?: number | Phaser.GameObjects.GameObject
): this;
toggleLeftButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
toggleRightButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
toggleTopButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
toggleBottomButtonEnable(
index: number | Phaser.GameObjects.GameObject
): this;
getButtonEnable(
groupName: 'left' | 'right' | 'top' | 'bottom',
index: number | Phaser.GameObjects.GameObject
): boolean;
getLeftButtonEnable(
index: number | Phaser.GameObjects.GameObject
): boolean;
getRightButtonEnable(
index: number | Phaser.GameObjects.GameObject
): boolean;
getTopButtonEnable(
index: number | Phaser.GameObjects.GameObject
): boolean;
getBottomButtonEnable(
index: number | Phaser.GameObjects.GameObject
): boolean;
getButton(
groupName: 'left' | 'right' | 'top' | 'bottom',
index: number
): Phaser.GameObjects.GameObject | null;
getLeftButton(
index: number
): Phaser.GameObjects.GameObject | null;
getRightButton(
index: number
): Phaser.GameObjects.GameObject | null;
getTopButton(
index: number
): Phaser.GameObjects.GameObject | null;
getBottomButton(
index: number
): Phaser.GameObjects.GameObject | null;
addButton(
groupName: 'left' | 'right' | 'top' | 'bottom',
gameObject: Phaser.GameObjects.GameObject
): this;
addLeftButton(
gameObject: Phaser.GameObjects.GameObject
): this;
addRightButton(
gameObject: Phaser.GameObjects.GameObject
): this;
addTopButton(
gameObject: Phaser.GameObjects.GameObject
): this;
addBottomButton(
gameObject: Phaser.GameObjects.GameObject
): this;
removeButton(
groupName: 'left' | 'right' | 'top' | 'bottom',
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
removeLeftButton(
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
removeRightButton(
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
removeTopButton(
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
removeBottomButton(
gameObject: Phaser.GameObjects.GameObject,
destroyChild?: boolean
): this;
clearButtons(
groupName: 'left' | 'right' | 'top' | 'bottom',
destroyChild?: boolean
): this;
clearLeftButtons(
destroyChild?: boolean
): this;
clearRightButtons(
destroyChild?: boolean
): this;
clearTopButtons(
destroyChild?: boolean
): this;
clearBottomButtosn(
destroyChild?: boolean
): this;
showButton(
groupName: 'left' | 'right' | 'top' | 'bottom',
index: number | Phaser.GameObjects.GameObject
): this;
showLeftButton(
index: number | Phaser.GameObjects.GameObject
): this;
showRightButton(
index: number | Phaser.GameObjects.GameObject
): this;
showTopButton(
index: number | Phaser.GameObjects.GameObject
): this;
showBottomButton(
index: number | Phaser.GameObjects.GameObject
): this;
hideButton(
groupName: 'left' | 'right' | 'top' | 'bottom',
index: number | Phaser.GameObjects.GameObject
): this;
hideLeftButton(
index: number | Phaser.GameObjects.GameObject
): this;
hideRightButton(
index: number | Phaser.GameObjects.GameObject
): this;
hideTopButton(
index: number | Phaser.GameObjects.GameObject
): this;
hideBottomButton(
index: number | Phaser.GameObjects.GameObject
): this;
forEachButtton(
groupName: 'left' | 'right' | 'top' | 'bottom',
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
forEachLeftButton(
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
forEachRightButton(
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
forEachTopButton(
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
forEachBottomButton(
callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
scop?: unknown
): this;
}