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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import GridSizer from '../gridsizer/GridSizer'; export default Tabs; declare namespace Tabs { interface IConfig extends GridSizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, leftButtonsOffset?: number, rightButtonsOffset?: number, topButtonsOffset?: number, bottomButtonsOffset?: number, leftButton?: number, rightButton?: number, topButton?: number, bottomButton?: number, }, background?: Phaser.GameObjects.GameObject, panel?: Phaser.GameObjects.GameObject, leftButtons?: Phaser.GameObjects.GameObject[], leftButtonsBackground?: Phaser.GameObjects.GameObject, rightButtons?: Phaser.GameObjects.GameObject[], rightButtonsBackground?: Phaser.GameObjects.GameObject, topButtons?: Phaser.GameObjects.GameObject[], topButtonsBackground?: Phaser.GameObjects.GameObject, bottomButtons?: Phaser.GameObjects.GameObject[], bottomButtonsBackground?: Phaser.GameObjects.GameObject, expand?: { panel?: boolean, leftButtons?: boolean, rightButtons?: boolean, topButtons?: boolean, bottomButtons?: boolean }, align?: { leftButtons?: 'top' | 'bottom' | 'center', rightButtons?: 'top' | 'bottom' | 'center', topButtons?: 'left' | 'right' | 'center', bottomButtons?: 'left' | 'right' | 'center', }, click?: { mode: 0 | 1 | 'pointerup' | 'pointerdown' | 'release' | 'press', clickInterval?: number }, } } declare class Tabs extends GridSizer { constructor( scene: Phaser.Scene, config?: Tabs.IConfig ); emitButtonClick( groupName: 'left' | 'right' | 'top' | 'bottom', index: number | Phaser.GameObjects.GameObject ): this; emitLeftButtonClick( index: number | Phaser.GameObjects.GameObject ): this; emitRightButtonClick( index: number | Phaser.GameObjects.GameObject ): this; emitTopButtonClick( index: number | Phaser.GameObjects.GameObject ): this; emitBottomButtonClick( index: number | Phaser.GameObjects.GameObject ): this; setButtonEnable( groupName: 'left' | 'right' | 'top' | 'bottom', index?: number | Phaser.GameObjects.GameObject | boolean, enable?: boolean ): this; setLeftButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; setRightButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; setTopButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; setBottomButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; toggleButtonEnable( groupName: 'left' | 'right' | 'top' | 'bottom', index?: number | Phaser.GameObjects.GameObject ): this; toggleLeftButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; toggleRightButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; toggleTopButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; toggleBottomButtonEnable( index: number | Phaser.GameObjects.GameObject ): this; getButtonEnable( groupName: 'left' | 'right' | 'top' | 'bottom', index: number | Phaser.GameObjects.GameObject ): boolean; getLeftButtonEnable( index: number | Phaser.GameObjects.GameObject ): boolean; getRightButtonEnable( index: number | Phaser.GameObjects.GameObject ): boolean; getTopButtonEnable( index: number | Phaser.GameObjects.GameObject ): boolean; getBottomButtonEnable( index: number | Phaser.GameObjects.GameObject ): boolean; getButton( groupName: 'left' | 'right' | 'top' | 'bottom', index: number ): Phaser.GameObjects.GameObject | null; getLeftButton( index: number ): Phaser.GameObjects.GameObject | null; getRightButton( index: number ): Phaser.GameObjects.GameObject | null; getTopButton( index: number ): Phaser.GameObjects.GameObject | null; getBottomButton( index: number ): Phaser.GameObjects.GameObject | null; addButton( groupName: 'left' | 'right' | 'top' | 'bottom', gameObject: Phaser.GameObjects.GameObject ): this; addLeftButton( gameObject: Phaser.GameObjects.GameObject ): this; addRightButton( gameObject: Phaser.GameObjects.GameObject ): this; addTopButton( gameObject: Phaser.GameObjects.GameObject ): this; addBottomButton( gameObject: Phaser.GameObjects.GameObject ): this; removeButton( groupName: 'left' | 'right' | 'top' | 'bottom', gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeLeftButton( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeRightButton( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeTopButton( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeBottomButton( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; clearButtons( groupName: 'left' | 'right' | 'top' | 'bottom', destroyChild?: boolean ): this; clearLeftButtons( destroyChild?: boolean ): this; clearRightButtons( destroyChild?: boolean ): this; clearTopButtons( destroyChild?: boolean ): this; clearBottomButtosn( destroyChild?: boolean ): this; showButton( groupName: 'left' | 'right' | 'top' | 'bottom', index: number | Phaser.GameObjects.GameObject ): this; showLeftButton( index: number | Phaser.GameObjects.GameObject ): this; showRightButton( index: number | Phaser.GameObjects.GameObject ): this; showTopButton( index: number | Phaser.GameObjects.GameObject ): this; showBottomButton( index: number | Phaser.GameObjects.GameObject ): this; hideButton( groupName: 'left' | 'right' | 'top' | 'bottom', index: number | Phaser.GameObjects.GameObject ): this; hideLeftButton( index: number | Phaser.GameObjects.GameObject ): this; hideRightButton( index: number | Phaser.GameObjects.GameObject ): this; hideTopButton( index: number | Phaser.GameObjects.GameObject ): this; hideBottomButton( index: number | Phaser.GameObjects.GameObject ): this; forEachButtton( groupName: 'left' | 'right' | 'top' | 'bottom', callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void, scop?: unknown ): this; forEachLeftButton( callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void, scop?: unknown ): this; forEachRightButton( callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void, scop?: unknown ): this; forEachTopButton( callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void, scop?: unknown ): this; forEachBottomButton( callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void, scop?: unknown ): this; }