phaser4-rex-plugins
Version:
47 lines (41 loc) • 1.6 kB
TypeScript
export default StatesText;
declare namespace StatesText {
interface IConfig extends Phaser.GameObjects.TextStyle {
x?: number,
y?: number,
text?: string,
'active.fontFamily'?: string,
'active.fontSize'?: string,
'active.fontStyle'?: string,
'active.backgroundColor'?: null | string | number,
'active.color'?: null | string | number,
'active.fill'?: null | string | number,
'active.stroke'?: null | string | number,
'active.strokeThickness'?: number,
'hover.fontFamily'?: string,
'hover.fontSize'?: string,
'hover.fontStyle'?: string,
'hover.backgroundColor'?: null | string | number,
'hover.color'?: null | string | number,
'hover.fill'?: null | string | number,
'hover.stroke'?: null | string | number,
'hover.strokeThickness'?: number,
'disable.fontFamily'?: string,
'disable.fontSize'?: string,
'disable.fontStyle'?: string,
'disable.backgroundColor'?: null | string | number,
'disable.color'?: null | string | number,
'disable.fill'?: null | string | number,
'disable.stroke'?: null | string | number,
'disable.strokeThickness'?: number,
}
}
declare class StatesText extends Phaser.GameObjects.Text {
constructor(
scene: Phaser.Scene,
config?: StatesText.IConfig
)
setActiveState(enable?: boolean): this;
setHoverState(enable?: boolean): this;
setDisableState(enable?: boolean): this;
}