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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import Sizer from '../sizer/Sizer'; export default SplitPanels; declare namespace SplitPanels { interface IConfig extends Sizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, item?: number leftPanelTop?: number, leftPanelBottom?: number, leftPanelLeft?: number, leftPanelRight?: number, rightPanelTop?: number, rightPanelBottom?: number, rightPanelLeft?: number, rightPanelRight?: number, topPanelTop?: number, topPanelBottom?: number, topPanelLeft?: number, topPanelRight?: number, bottomPanelTop?: number, bottomPanelBottom?: number, bottomPanelLeft?: number, bottomPanelRight?: number, splitterTop?: number, splitterBottom?: number, splitterLeft?: number, splitterRight?: number, }, background?: Phaser.GameObjects.GameObject, leftPanel?: Phaser.GameObjects.GameObject, topPanel?: Phaser.GameObjects.GameObject, rightPanel?: Phaser.GameObjects.GameObject, bottomPanel?: Phaser.GameObjects.GameObject, splitter?: Phaser.GameObjects.GameObject, minLeftPanelWidth?: number, minRightPanelWidth?: number, minTopPanelHeight?: number, minBottomPanelHeight?: number, splitRatio?: number, } } declare class SplitPanels extends Sizer { constructor( scene: Phaser.Scene, config?: SplitPanels.IConfig ); setSplitterEnable(enable?: boolean): this; splitterEnable: boolean; setMinLeftPanelWidth(value: number): this; minLeftPanelWidth: number; setMinRightPanelWidth(value: number): this; minRightPanelWidth: number; setMinTopPanelHeight(value: number): this; minTopPanelHeight: number; setMinBottomPanelHeight(value: number): this; minBottomPanelHeight: number; setSplitRatio(value: number): this; splitRatio: number; }