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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import Sizer from '../sizer/Sizer'; import RoundRecrangle from '../../../plugins/roundrectangle'; export default ScrollBar; declare namespace ScrollBar { type SliderInputTypes = 0 | 1 | -1 | 'drag' | 'pan' | 'click' | 'none'; interface IConfig extends Sizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, }, background?: Phaser.GameObjects.GameObject, buttons?: { top?: Phaser.GameObjects.GameObject, bottom?: Phaser.GameObjects.GameObject, left?: Phaser.GameObjects.GameObject, right?: Phaser.GameObjects.GameObject, step?: number, }, slider?: { background?: Phaser.GameObjects.GameObject | RoundRecrangle.IConfig, track?: Phaser.GameObjects.GameObject | RoundRecrangle.IConfig, indicator?: Phaser.GameObjects.GameObject | RoundRecrangle.IConfig, thumb?: Phaser.GameObjects.GameObject | RoundRecrangle.IConfig, input?: SliderInputTypes, gap?: number, tick?: number, easeValue?: { duration?: number, ease?: string }, } valuechangeCallback?: (newValue: number, oldValue: number, ScrollBar: ScrollBar) => void, enable?: boolean, } } declare class ScrollBar extends Sizer { constructor( scene: Phaser.Scene, config?: ScrollBar.IConfig ); value: number; getValue(min?: number, max?: number): number; setValue(value?: number, min?: number, max?: number): this; addValue(inc?: number, min?: number, max?: number): this; easeValueTo(value?: number, min?: number, max?: number): this; stopEaseValue(): this; setEaseValueDuration(duration: number): this; setEaseValueFunction(ease: string): this; setEnable(enable?: boolean): this; enable: boolean; setGap(gap?: number, min?: number, max?: number): this; gap: number; setTick(tick?: number, min?: number, max?: number): this; tick: number; }