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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import OverlapSizer from '../overlapsizer/OverlapSizer'; import GetBoundsConfig from '../../../plugins/utils/bounds/GetBoundsConfig'; export default Pages; declare namespace Pages { type AlignTypes = number | 'center' | 'left' | 'right' | 'top' | 'bottom' | 'left-top' | 'left-center' | 'left-bottom' | 'center-top' | 'center-center' | 'center-bottom' | 'right-top' | 'right-center' | 'right-bottom'; type PaddingTypes = GetBoundsConfig.PaddingConfigType; interface IConfig extends OverlapSizer.IConfig { fadeIn?: number, swapMode?: 0 | 1 | 'invisible' | 'destroy', } } declare class Pages extends OverlapSizer { constructor( scene: Phaser.Scene, config?: Pages.IConfig ); setSwapMode( mode: 0 | 1 | 'invisible' | 'destroy' ): this; addPage( gameObject: Phaser.GameObjects.GameObject, config?: { key?: string, align?: Pages.AlignTypes, padding?: Pages.PaddingTypes, expand: boolean | { width?: boolean, height?: boolean, }, minWidth?: number, minHeight?: number } ): this; swapPage( key: string, fadeInDuration?: number ): this; currentKey: string; readonly previousKey: string; keys: string[]; getPage(key: string): Phaser.GameObjects.GameObject; readonly currentPage: Phaser.GameObjects.GameObject; readonly previousPage: Phaser.GameObjects.GameObject; }