phaser4-rex-plugins
Version:
159 lines (139 loc) • 4.05 kB
JavaScript
import Sizer from '../sizer/Sizer.js';
import Build from './methods/Build.js';
import SetValueMethods from './methods/SetValueMethods.js';
class NameValueLabel extends Sizer {
constructor(scene, config) {
// Create sizer
super(scene, config);
this.type = 'rexNameValueLabel';
Build.call(this, scene, config);
this.setEaseValueDuration(1000);
}
// Access nameText game object
get nameText() {
var textObject = this.childrenMap.name;
if (textObject === undefined) {
return '';
}
return textObject.text;
}
set nameText(value) {
var textObject = this.childrenMap.name;
if (textObject === undefined) {
return;
}
textObject.setText(value);
}
setNameText(value) {
this.nameText = value;
return this;
}
// Access valueText game object
get valueText() {
var textObject = this.childrenMap.value;
if (textObject === undefined) {
return '';
}
return textObject.text;
}
set valueText(value) {
var textObject = this.childrenMap.value;
if (textObject === undefined) {
return;
}
textObject.setText(value);
}
setValueText(value) {
this.valueText = value;
return this;
}
// Accrss bar game object
get barValue() {
var bar = this.childrenMap.bar;
if (bar === undefined) {
return;
}
return bar.value;
}
set barValue(value) {
var bar = this.childrenMap.bar;
if (bar === undefined) {
return;
}
bar.setValue(value);
}
setBarValue(value, min, max) {
var bar = this.childrenMap.bar;
if (bar === undefined) {
return this;
}
bar.setValue(value, min, max);
return this;
}
easeBarValueTo(value, min, max) {
var bar = this.childrenMap.bar;
if (bar === undefined) {
return this;
}
bar.easeValueTo(value, min, max);
return this;
}
// Access icon game object
setTexture(key, frame) {
var imageObject = this.childrenMap.icon;
if (imageObject === undefined) {
return;
}
imageObject.setTexture(key, frame);
return this;
}
get texture() {
var imageObject = this.childrenMap.icon;
if (imageObject === undefined) {
return undefined;
}
return imageObject.texture;
}
get frame() {
var imageObject = this.childrenMap.icon;
if (imageObject === undefined) {
return undefined;
}
return imageObject.frame;
}
postLayout(parent, newWidth, newHeight) {
// Pin icon-mask to icon game object
var iconMask = this.childrenMap.iconMask;
if (iconMask) {
iconMask.setPosition();
this.resetChildPositionState(iconMask);
}
// Pin action-mask to action game object
var actionMask = this.childrenMap.actionMask;
if (actionMask) {
actionMask.setPosition();
this.resetChildPositionState(actionMask);
}
super.postLayout(parent, newWidth, newHeight);
return this;
}
resize(width, height) {
super.resize(width, height);
// Resize icon-mask to icon game object
var iconMask = this.childrenMap.iconMask;
if (iconMask) {
iconMask.resize();
}
// Resize action-mask to icon game object
var actionMask = this.childrenMap.actionMask;
if (actionMask) {
actionMask.resize();
}
return this;
}
}
Object.assign(
NameValueLabel.prototype,
SetValueMethods,
)
export default NameValueLabel;