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phaser4-rex-plugins

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import LineProgressCanvas from '../lineprogresscanvas/LineProgressCanvas'; import CircularProgressCanvas from '../circularprogresscanvas/CircularProgressCanvas'; // import * as Phaser from 'phaser'; import Sizer from '../sizer/Sizer'; export default NameValueLabel; declare namespace NameValueLabel { interface ILineProgressCanvasConfig extends LineProgressCanvas.IConfig { shape?: 'line', } interface ICircularProgressCanvasConfig extends CircularProgressCanvas.IConfig { shape: 'circle', } interface IConfig extends Sizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, icon?: number, iconTop?: number, iconBottom?: number, iconLeft?: number, iconRight?: number, name?: number, value?: number, bar?: number, batTop?: number, barBottom?: number, barLeft?: number, barRight?: number, action?: number, actionTop?: number, actionBottom?: number, actionLeft?: number, actionRight?: number, }, background?: Phaser.GameObjects.GameObject, icon?: Phaser.GameObjects.GameObject, iconMask?: boolean, nameText?: Phaser.GameObjects.GameObject, valueText?: Phaser.GameObjects.GameObject, barShape?: 'line' | 'circle', bar?: Phaser.GameObjects.GameObject | LineProgressCanvas.IConfig | CircularProgressCanvas.IConfig, action?: Phaser.GameObjects.GameObject, actionMask?: boolean, valueTextFormatCallback?: ( value: number, min: number, max: number ) => string | null, align?: { text?: 'left' | 'right' | 'center' | number, title?: 'left' | 'right' | 'center' | number, }, proportion?: { title?: number, separator?: number, text?: number, }, } } declare class NameValueLabel extends Sizer { constructor( scene: Phaser.Scene, config?: NameValueLabel.IConfig ); nameText: string; setNameText(value?: string): this; valueText: string; setValueText(value?: string): this; barValue: number; setBarValue( value: number, min?: number, max?: number ): this; easeBarValueTo( value: number, min?: number, max?: number ): this; setTexture( key: string | Phaser.Textures.Texture, frame?: string | number ): this; readonly texture: Phaser.Textures.Texture | Phaser.Textures.CanvasTexture; readonly frame: Phaser.Textures.Frame; setValue( value: number, min?: number, max?: number ): this; value: number; minValue: number; maxValue: number; setEaseValueDuration(duration: number): this; easeValueTo( value: number, min?: number, max?: number ): this; }