phaser4-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
import Buttons from '../buttons/Buttons';
export default Menu;
declare namespace Menu {
type EaseConfigTypes = number |
{
duration?: number,
orientation?: 0 | 1 | 'x' | 'y' | 'h' | 'v',
ease?: string
}
type ExpandEventTypes = 'button.click' | 'button.over';
type SubMenuSideTypes = 0 | 1 | 2 | 3 | 'right' | 'down' | 'left' | 'up';
interface IConfig extends Buttons.IConfig {
popUp?: boolean,
items: any[],
createBackgroundCallback?: (items: any[]) => Phaser.GameObjects.GameObject,
createBackgroundCallbackScope?: object,
createButtonCallback?: (item: any, index: number, items: any[]) => Phaser.GameObjects.GameObject,
createButtonCallbackScope?: object,
easeIn?: EaseConfigTypes,
easeOut?: EaseConfigTypes,
expandEvent?: ExpandEventTypes,
subMenuSide?: SubMenuSideTypes,
}
}
declare class Menu extends Buttons {
constructor(
scene: Phaser.Scene,
config?: Menu.IConfig
);
collapse(): this;
collapseSubMenu(): this;
}