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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import OverlapSizer from '../overlapsizer/OverlapSizer'; export default Knob; declare namespace Knob { type InputTypes = 0 | 1 | -1 | 'drag' | 'pan' | 'click' | 'none'; interface IConfig extends OverlapSizer.IConfig { background?: Phaser.GameObjects.GameObject, barColor?: number | string, trackColor?: number | string, centerColor?: number | string, thickness?: number, startAngle?: number, anticlockwise?: boolean, knobDepth?: number, text?: Phaser.GameObjects.GameObject, textFormatCallback?: (value: number) => string, textFormatCallbackScope?: object, input?: InputTypes, value?: number, gap?: number, easeValue?: { duration?: number, ease?: string }, valuechangeCallback: (newValue: number, oldValue: number, knob: Knob) => void, enable?: boolean, } } declare class Knob extends OverlapSizer { constructor( scene: Phaser.Scene, config?: Knob.IConfig ); value: number; getValue(min?: number, max?: number): number; setValue(value?: number, min?: number, max?: number): this; addValue(inc?: number, min?: number, max?: number): this; easeValueTo(value?: number, min?: number, max?: number): this; stopEaseValue(): this; setEaseValueDuration(duration: number): this; setEaseValueFunction(ease: string): this; setEnable(enable?: boolean): this; enable: boolean; }