UNPKG

phaser4-rex-plugins

Version:
149 lines (120 loc) 3.65 kB
// import * as Phaser from 'phaser'; import BaseSizer from '../basesizer/BaseSizer'; import GetBoundsConfig from '../../../plugins/utils/bounds/GetBoundsConfig.js'; export default FixWidthSizer; declare namespace FixWidthSizer { type AlignTypes = 0 | 1 | 2 | 3 | 4 | 5 | 'left' | 'right' | 'center' | 'justify' | 'justify-left' | 'justify-right' | 'justify-center'; type PaddingTypes = GetBoundsConfig.PaddingConfigType; interface IConfig extends BaseSizer.IConfig { x?: number, y?: number, width?: number, height?: number, space?: { left?: number, right?: number, top?: number, bottom?: number, item?: number, line?: number, indentLeftOdd?: number, indentLeftEven?: number, indentTopOdd?: number, indentTopEven?: number, }, rtl?: boolean, align?: AlignTypes; } interface IAddConfig { padding?: FixWidthSizer.PaddingTypes, key?: string, index?: number, offsetX?: number, offsetY?: number, offsetOriginX?: number, offsetOriginY?: number, } } declare class FixWidthSizer extends BaseSizer { sizerChildren: Phaser.GameObjects.GameObject[]; constructor( scene: Phaser.Scene, config?: FixWidthSizer.IConfig ); constructor( scene: Phaser.Scene, x: number, y: number, config?: FixWidthSizer.IConfig ); constructor( scene: Phaser.Scene, x: number, y: number, width: number, height: number, config?: FixWidthSizer.IConfig ); add( gameObject: Phaser.GameObjects.GameObject, config?: { padding?: FixWidthSizer.PaddingTypes, key?: string, index?: number, } ): this; add( gameObject: Phaser.GameObjects.GameObject, padding?: FixWidthSizer.PaddingTypes, key?: string, index?: number ): this; addMultiple( gameObject: Phaser.GameObjects.GameObject[], config?: FixWidthSizer.IAddConfig ): this; insert( index: number, gameObject: Phaser.GameObjects.GameObject, config?: { padding?: FixWidthSizer.PaddingTypes, key?: string, } ): this; insert( index: number, gameObject: Phaser.GameObjects.GameObject, paddingConfig?: FixWidthSizer.PaddingTypes, key?: string ): this; insertAtPosition( x: number, y: number, gameObject: Phaser.GameObjects.GameObject, config?: { padding?: FixWidthSizer.PaddingTypes, key?: string, } ): this; insertAtPosition( x: number, y: number, gameObject: Phaser.GameObjects.GameObject, paddingConfig?: FixWidthSizer.PaddingTypes, key?: string ): this; addNewLine(): this; remove( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeAll( destroyChild?: boolean ): this; clear( destroyChild?: boolean ): this; sortChildren( callback: (childA: Phaser.GameObjects.GameObject, childB: Phaser.GameObjects.GameObject) => number ): this; sortChildrenByData( key: string, descending?: boolean ): this; sortChildrenByProperty( key: string, descending?: boolean ): this; }