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phaser4-rex-plugins

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import Sizer from '../../sizer/Sizer'; import RoundRectangle from '../../roundrectangle/RoundRectangle'; import Label from '../../label/Label'; import CanvasInput from '../../canvasinput/CanvasInput'; export default ColorComponents; declare namespace ColorComponents { interface IFormatLabelConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, }, background?: RoundRectangle.IConfig, text?: Phaser.GameObjects.TextStyle, expandTextWidth?: boolean, expandTextHeight?: boolean, align?: Label.AlignTypes, } interface IConfig extends Sizer.IConfig { background?: Phaser.GameObjects.GameObject, formatLabel?: Phaser.GameObjects.GameObject | IFormatLabelConfig; inputText0?: Phaser.GameObjects.GameObject, inputText1?: Phaser.GameObjects.GameObject, inputText2?: Phaser.GameObjects.GameObject, inputText?: CanvasInput.IConfig, proportion?: { formatLabel?: number, }, valuechangeCallback: (newValue: number, oldValue: number, colorComponents: ColorComponents) => void, value?: number } } declare class ColorComponents extends Sizer { constructor( scene: Phaser.Scene, config?: ColorComponents.IConfig ); setValue(value: number): this; value: number; setColor(color: number): this; color: number; setColorFormat(colorFormat: 'RGB' | 'HSV'): this; toggleColorFormat(): this; colorFormat: 'RGB' | 'HSV'; }