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phaser4-rex-plugins

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import Sizer from '../sizer/Sizer.js'; import IsArray from '../../../plugins/utils/object/IsArray.js'; const SizerRmove = Sizer.prototype.remove; const SizerClear = Sizer.prototype.clear; var Remove = function (gameObject, destroyChild) { if (this.getParentSizer(gameObject) !== this) { return this; } this.buttonGroup.remove(gameObject); SizerRmove.call(this, gameObject, destroyChild); return this; }; export default { remove(gameObject, destroyChild) { // Remove gameObject no matter it is a button or not if (IsArray(gameObject)) { var gameObjects = gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { Remove.call(this, gameObjects[i], destroyChild); } } else { Remove.call(this, gameObject, destroyChild); } return this; }, clear(destroyChild) { var buttons = this.buttonGroup.buttons; buttons.length = 0; SizerClear.call(this, destroyChild); return this; }, removeButton(gameObject, destroyChild) { var gameObject = this.getButton(gameObject); // Don't remove this gameObject, it is not a button if (!gameObject) { return this; } this.remove(gameObject, destroyChild); return this; }, clearButtons(destroyChild) { var buttons = this.buttonGroup.buttons; for (var i = buttons.length - 1; i >= 0; i--) { Remove.call(this, buttons[i], destroyChild); } return this; } }