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phaser4-rex-plugins

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import Container from '../../container/Container.js'; const ContainerClear = Container.prototype.clear; var ClearChildren = function (destroyChild) { if (this.backgroundChildren) { this.backgroundChildren.length = 0; } var fireRemoveEvent = !destroyChild && this.sizerEventsEnable; var children; if (fireRemoveEvent) { children = this.getChildren([]); } ContainerClear.call(this, destroyChild); if (fireRemoveEvent) { var gameObject; for (var i = 0, cnt = children.length; i < cnt; i++) { gameObject = children[i]; gameObject.emit('sizer.remove', gameObject, this); this.emit('remove', gameObject, this); } } return this; } export default ClearChildren;