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phaser4-rex-plugins

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import ResizeGameObject from '../../../plugins/utils/size/ResizeGameObject.js'; import PreLayoutChild from './utils/PreLayoutChild.js'; import LayoutChild from './utils/LayoutChild.js'; const ALIGN_CENTER = Phaser.Display.Align.CENTER; var LayoutBackgrounds = function () { if (this.backgroundChildren === undefined) { return; } var backgrounds = this.backgroundChildren; var startX = this.left, startY = this.top; var parentWidth = this.width * this.scaleX, parentHeight = this.height * this.scaleY; var child, childConfig, padding, x, y, width, height; for (var i = 0, cnt = backgrounds.length; i < cnt; i++) { child = backgrounds[i]; childConfig = child.rexSizer; if (childConfig.hidden) { continue; } padding = childConfig.padding; PreLayoutChild.call(this, child); x = startX + (padding.left * this.scaleX); y = startY + (padding.top * this.scaleY); width = parentWidth - ((padding.left + padding.right) * this.scaleX); height = parentHeight - ((padding.top + padding.bottom) * this.scaleY); ResizeGameObject(child, width, height); LayoutChild.call(this, child, x, y, width, height, ALIGN_CENTER, 0, 0 ); } } export default LayoutBackgrounds;