phaser4-rex-plugins
Version:
51 lines (46 loc) • 1.79 kB
JavaScript
import {
Squares
} from './Const.js';
import CustomProgress from '../../../plugins/customprogress.js';
var CreateMask = function (scene, columns, rows) {
var maskGameObject = new CustomProgress(scene, {
type: 'Graphics',
create: {
rectangle: columns * rows
},
update: function () {
var shapes = this.getShapes();
var shapeWidth = this.width / columns,
shapeHeight = this.height / rows;
for (var r = 0; r < rows; r++) {
for (var c = 0; c < columns; c++) {
shapes[c * rows + r]
.fillStyle(0xffffff)
.setSize(shapeWidth * this.value, shapeHeight * this.value)
.setCenterPosition(shapeWidth * (c + 0.5), shapeHeight * (r + 0.5));
}
}
},
})
return maskGameObject;
}
var AddSquaresModes = function (image) {
var maskGameObject = CreateMask(image.scene, Math.ceil(image.width / 40), Math.ceil(image.height / 40));
image
.once('destroy', function () {
maskGameObject.destroy();
})
.addTransitionMode(Squares, {
ease: 'Linear', dir: 'out', mask: maskGameObject,
onStart: function (parent, currentImage, nextImage, t) {
parent.setCurrentImageMaskEnable(true, true);
},
onProgress: function (parent, currentImage, nextImage, t) {
parent.maskGameObject.setValue(t);
},
onComplete: function (parent, currentImage, nextImage, t) {
parent.removeMaskGameObject(false);
},
})
}
export default AddSquaresModes;