phaser4-rex-plugins
Version:
96 lines (84 loc) • 3.54 kB
JavaScript
import {
IrisOut, IrisIn, IrisInOut
} from './Const.js';
import Yoyo from './Yoyo.js';
import CustomProgress from '../../../plugins/customprogress.js';
var CreateMask = function (scene) {
var maskGameObject = new CustomProgress(scene, {
type: 'Graphics',
create: [
{ name: 'rect', type: 'rectangle' },
],
update: function () {
this.getShape('rect')
.fillStyle(0xffffff)
.setSize(this.width * this.value, this.height * this.value)
.setCenterPosition(this.centerX, this.centerY);
},
})
return maskGameObject;
}
var AddIrisModes = function (image) {
var maskGameObject = CreateMask(image.scene);
image
.once('destroy', function () {
maskGameObject.destroy();
})
.addTransitionMode(IrisOut, {
ease: 'Linear', dir: 'out', mask: maskGameObject,
onStart: function (parent, currentImage, nextImage, t) {
parent.setCurrentImageMaskEnable(true, true);
},
onProgress: function (parent, currentImage, nextImage, t) {
parent.maskGameObject.setValue(t);
},
onComplete: function (parent, currentImage, nextImage, t) {
parent.removeMaskGameObject(false);
},
})
.addTransitionMode(IrisIn, {
ease: 'Linear', dir: 'in', mask: maskGameObject,
onStart: function (parent, currentImage, nextImage, t) {
parent.setNextImageMaskEnable(true, true);
},
onProgress: function (parent, currentImage, nextImage, t) {
parent.maskGameObject.setValue(1 - t);
},
onComplete: function (parent, currentImage, nextImage, t) {
parent.removeMaskGameObject(false);
},
})
.addTransitionMode(IrisInOut, {
ease: 'Linear', dir: 'out', mask: maskGameObject,
onStart: function (parent, currentImage, nextImage, t) {
nextImage.tint = 0; // Turn nextImage to black
parent.setCurrentImageMaskEnable(true);
parent.setNextImageMaskEnable(true);
},
onProgress: function (parent, currentImage, nextImage, t) {
var tintGray;
if (t < 0.5) {
t = Yoyo(t);
tintGray = Math.floor(255 * (1 - t));
parent.maskGameObject.setValue(1 - t);
currentImage.tint = (tintGray << 16) + (tintGray << 8) + tintGray;
} else {
if (currentImage.visible) {
parent.setChildVisible(currentImage, false);
}
t = Yoyo(t);
tintGray = Math.floor(255 * (1 - t));
parent.maskGameObject.setValue(1 - t);
nextImage.tint = (tintGray << 16) + (tintGray << 8) + tintGray;
}
},
onComplete: function (parent, currentImage, nextImage, t) {
parent.removeMaskGameObject(false);
parent.setChildVisible(currentImage, true);
currentImage.tint = 0xffffff;
parent.setChildVisible(nextImage, true);
nextImage.tint = 0xffffff;
},
})
}
export default AddIrisModes;