phaser4-rex-plugins
Version:
81 lines (72 loc) • 2.9 kB
JavaScript
import {
Curtain
} from './Const.js';
import Yoyo from './Yoyo.js';
import CustomProgress from '../../../plugins/customprogress.js';
var CreateMask = function (scene, columns) {
var maskGameObject = new CustomProgress(scene, {
type: 'Graphics',
create: {
lines: columns
},
update: function () {
var shapes = this.getShapes();
var shapeWidth = this.width / columns;
var radius = shapeWidth / 2;
for (var i = 0; i < columns; i++) {
var leftX = shapeWidth * i;
var bottomY = this.height * this.value;
var centerX = leftX + radius;
shapes[i]
.fillStyle(0xffffff)
.start(leftX, 0)
.horizontalLineTo(bottomY)
.arc(centerX, bottomY, radius, 180, 0, true)
.horizontalLineTo(-bottomY)
.lineTo(leftX, 0)
.close();
}
},
})
return maskGameObject;
}
var AddCurtainMode = function (image) {
var maskGameObject = CreateMask(image.scene, 10);
image
.once('destroy', function () {
maskGameObject.destroy();
})
.addTransitionMode(Curtain, {
ease: 'Linear', dir: 'out', mask: maskGameObject,
onStart: function (parent, currentImage, nextImage, t) {
nextImage.tint = 0; // Turn nextImage to black
parent.setCurrentImageMaskEnable(true, true);
parent.setNextImageMaskEnable(true, true);
},
onProgress: function (parent, currentImage, nextImage, t) {
var tintGray;
if (t < 0.5) {
t = Yoyo(t);
tintGray = Math.floor(255 * (1 - t));
parent.maskGameObject.setValue(t);
currentImage.tint = (tintGray << 16) + (tintGray << 8) + tintGray;
} else {
if (currentImage.visible) {
parent.setChildVisible(currentImage, false);
}
t = Yoyo(t);
tintGray = Math.floor(255 * (1 - t));
parent.maskGameObject.setValue(t);
nextImage.tint = (tintGray << 16) + (tintGray << 8) + tintGray;
}
},
onComplete: function (parent, currentImage, nextImage, t) {
parent.removeMaskGameObject(false);
parent.setChildVisible(currentImage, true);
currentImage.tint = 0xffffff;
parent.setChildVisible(nextImage, true);
nextImage.tint = 0xffffff;
},
})
}
export default AddCurtainMode;