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phaser4-rex-plugins

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import { Blinds } from './Const.js'; import CustomProgress from '../../../plugins/customprogress.js'; var CreateMask = function (scene, columns) { var maskGameObject = new CustomProgress(scene, { type: 'Graphics', create: { rectangle: columns }, update: function () { var shapes = this.getShapes(); var shapeWidth = this.width / columns; for (var i = 0; i < columns; i++) { shapes[i] .fillStyle(0xffffff) .setSize(shapeWidth * this.value, this.height) .setTopLeftPosition(shapeWidth * i, 0); } }, }) return maskGameObject; } var AddBlindsModes = function (image) { var maskGameObject = CreateMask(image.scene, 10); image .once('destroy', function () { maskGameObject.destroy(); }) .addTransitionMode(Blinds, { ease: 'Linear', dir: 'out', mask: maskGameObject, onStart: function (parent, currentImage, nextImage, t) { parent.setCurrentImageMaskEnable(true, true); }, onProgress: function (parent, currentImage, nextImage, t) { parent.maskGameObject.setValue(t); }, onComplete: function (parent, currentImage, nextImage, t) { parent.removeMaskGameObject(false); }, }) } export default AddBlindsModes;