phaser4-rex-plugins
Version:
54 lines (44 loc) • 1.68 kB
JavaScript
import Circle from '../../../plugins/gameobjects/shape/shapes/geoms/lines/arc/Circle.js';
import Yoyo from '../utils/Yoyo.js';
const Linear = Phaser.Math.Linear;
const RowNum = 3;
const ColNum = 3;
export default {
buildShapes() {
var cnt = RowNum * ColNum;
for (var i = 0; i < cnt; i++) {
var dot = new Circle();
this.addShape(dot);
dot.setData('offset', Math.random());
}
this.isInitialize = true;
},
updateShapes() {
var centerX = this.centerX;
var centerY = this.centerY;
var radius = this.radius;
var needLayout = this.isInitialize || this.isSizeChanged;
var leftBound = centerX - radius;
var topBound = centerY - radius;
var cellWidth = (radius * 2) / ColNum;
var cellHeight = (radius * 2) / RowNum;
var maxDotRadius = (Math.min(cellWidth, cellHeight) / 2) * 0.8;
var shapes = this.getShapes();
for (var i = 0, cnt = shapes.length; i < cnt; i++) {
var colIdx = (i % ColNum);
var rowIdx = Math.floor(i / RowNum);
var x = leftBound + cellWidth * (colIdx + 0.5);
var y = topBound + cellHeight * (rowIdx + 0.5);
var dot = shapes[i];
var t = (this.value + dot.getData('offset')) % 1;
t = Yoyo(t);
dot.fillStyle(this.color, Linear(0.25, 1, t));
if (needLayout) {
dot
.setRadius(maxDotRadius)
.setCenterPosition(x, y)
}
}
this.isInitialize = false;
}
}