phaser4-rex-plugins
Version:
42 lines (35 loc) • 1.32 kB
JavaScript
import Line from '../../../plugins/gameobjects/shape/shapes/geoms/lines/Line.js';
import Yoyo from '../utils/Yoyo.js';
const Linear = Phaser.Math.Linear;
const ExpoIn = Phaser.Math.Easing.Expo.In;
export default {
buildShapes() {
for (var i = 0; i < 3; i++) {
var shape = new Line();
this.addShape(shape);
}
},
updateShapes() {
var centerX = this.centerX;
var centerY = this.centerY;
var radius = this.radius;
var leftBound = centerX - radius;
var shapes = this.getShapes(),
cnt = shapes.length;
var cellWidth = (radius * 2) / cnt;
var cellHeight = radius * 2;
for (var i = 0; i < cnt; i++) {
var line = shapes[i];
var t = (this.value + ((cnt - i) * 0.1)) % 1;
t = ExpoIn(Yoyo(t));
var lineAlpha = (i + 1) / cnt;
var lineHeight = Linear(0.7, 1, t) * cellHeight;
var lineWidth = Linear(0.7, 1, t) * cellWidth;
var x = leftBound + (cellWidth * (i + 0.5));
line
.lineStyle(lineWidth, this.color, lineAlpha)
.setP0(x, centerY - (lineHeight / 2))
.setP1(x, centerY + (lineHeight / 2));
}
}
}