phaser4-rex-plugins
Version:
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JavaScript
import Line from '../../../plugins/gameobjects/shape/shapes/geoms/lines/Line.js';
import Yoyo from '../utils/Yoyo.js';
const Linear = Phaser.Math.Linear;
const ExpoIn = Phaser.Math.Easing.Expo.In;
export default {
buildShapes() {
var cnt = 5;
for (var i = 0; i < cnt; i++) {
var line = new Line();
this.addShape(line);
var offset = Yoyo(i / (cnt - 1)) / 2;
line.setData('offset', offset);
}
},
updateShapes() {
var centerX = this.centerX;
var centerY = this.centerY;
var radius = this.radius;
var leftBound = centerX - radius;
var maxLineHeight = radius * 2;
var shapes = this.getShapes(),
cnt = shapes.length;
var cellWidth = (radius * 2) / cnt;
var lineWidth = cellWidth * 0.7;
for (var i = 0; i < cnt; i++) {
var line = shapes[i];
var t = (this.value + line.getData('offset')) % 1;
t = ExpoIn(Yoyo(t));
var lineHeight = Linear(0.4, 1, t) * maxLineHeight;
var x = leftBound + (cellWidth * (i + 0.5))
line
.lineStyle(lineWidth, this.color, 1)
.setP0(x, (centerY - (lineHeight / 2)))
.setP1(x, (centerY + (lineHeight / 2)));
}
}
}