UNPKG

phaser4-rex-plugins

Version:
295 lines (256 loc) 5.35 kB
# Sprite commands ## Create Game Object Instance - Multiple altas ```yaml - name: SPRITE parameters: id: NAME name: expression: vpx: 0.5 vpy: 1 scale: 1 scaleX: scaleY: ``` - `name`, `expression` : Set texture key to `name`, and frame name to `expression`. - Single altas ```yaml - name: SPRITE parameters: id: NAME key: name: expression: frameDelimiter: "-" vpx: 0.5 vpy: 1 ``` - `key` : Set texture key to `key`. - `name`, `expression` : Set frame name as `name + frameDelimiter + expression`. Create TransitionImagePack as Sprite game object. - Default origin is `(0.5, 1)` ## Destroy ```yaml - name: NAME.destroy ``` ```yaml - name: SPRITE.destroy ``` ```yaml - name: "!NAME.destroy" ``` ## Set properties ```yaml - name: NAME.set parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: SPRITE.set parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: "!NAME.set" parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ## Ease properties ```yaml - name: NAME.to parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: SPRITE.to parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: "!NAME.to:" parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` or ```yaml - name: NAME.yoyo parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: SPRITE.yoyo parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ```yaml - name: "!NAME.yoyo:" parameters: x: vpx: y: vpy: alpha: duration: 1000 ease: Linear repeat: 0 wait: ``` ## Call methods ### Transition image ```yaml - name: NAME.cross parameters: name: expression: duration: mode: fade wait: true ``` ```yaml - name: SPRITE.cross parameters: name: expression: duration: mode: fade wait: true ``` ```yaml - name: "!NAME.cross" parameters: name: expression: duration: mode: fade wait: true ``` - `name`, `expression` : Using previous `name`, or `expression` if `name`, or `expression` are not given (`undefined`). - Multiple altas mode : Set texture key to `name`, and frame name to `expression`. - Single altas mode : Keep current texture key, set frame name to `name + frameDelimiter + expression`. - `mode` : Pre-build effects - Fade effects : - `'fade'` : Tint old image to black, then tint new image from black to origin color. - `'crossFade'` : Ease alpha of old image from 1 to 0, and ease alpha of new image from 0 to 1 at the same time. - Slide effects : `'slideLeft'`, `'slideRight'`, `'slideUp'`, `'slideDown'`, `'slideAwayLeft'`, `'slideAwayRight'`, `'slideAwayUp'`, `'slideAwayDown'`, `'pushLeft'`, `'pushRight'`, `'pushUp'`, `'pushDown'`. - Zoom(scale) effects : `'zoomOut'`, `'zoomIn'`, `'zoomInOut'`. - Mask effects : `'wipeLeft'`, `'wipeRight'`, `'wipeUp'`, `'wipeDown'`, `'irisOut'`, `'irisIn'`, `'irisInOut'`, `'pieOut'`, `'pieIn'`, `'pieInOut'`, `'blinds'`, `'squares'`, `'diamonds'`, `'circles'`, `'curtain'`. - Shader effects : `'pixellate'`, `'dissolve'`, `'revealLeft'`, `'revealRight'`, `'revealUp'`, `'revealDown'` ### Focus Bring me to top and set tint to 0x0 to other sprites ```yaml - name: NAME.focus parameters: tintOthers: ``` ### Unfocus Set tint to 0xffffff to all sprites ```yaml - name: NAME.unfocus ``` ### Say SPRITE.cross + SPRITE.focus + TEXTBOX.typing ```yaml - name: NAME.say parameters: name: expression: duration: mode: fade tintOthers: displayName: icon: iconFrame: text: more: false typingSpeed: iconCrossDuration: iconCrossMode: 'crossFade' waitIconAnimationMode: clickAfterComplete: true wait: true ``` Wait an extra clicking after typing complete internally. - `clickAfterComplete` : - `false` : if `wait` is `true`, wait until typing complete - `true` : Wait until typing complete, then one more clicking. Default behavior. - `wait` : - `false` : If `clickAfterComplete` is `false`, running next command immediately. - `true` : If `clickAfterComplete` is `false`, wait until typing complete. ### Shake ```yaml - name: NAME.shake parameters: duration: magnitude: wait: true ```