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phaser4-rex-plugins

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# Text-box commands ## Style of wait-icon ```javascript { action: { width: 40, height: 40, animationMode: 'downArrow' }, } ``` - `animationMode` : - `undefined` : Play random spinner animation. - `'leftArrow' ` : Play *leftArrow* spinner animation. - `'rightArrow'` : Play *rightArrow* spinner animation. - `'upArrow'` : Play *upArrow* spinner animation. - `'downArrow'` : Play *dowbArrow* spinner animation. - `'audio'` : Play *audio* spinner animation. - `'ball'` : Play *ball* spinner animation. - `'bars'` : Play *bars* spinner animation. - `'box'` : Play *box* spinner animation. - `'clock'` : Play *clock* spinner animation. - `'cube'` : Play *cube* spinner animation. - `'dots'` : Play *dots* spinner animation. - `'facebook'` : Play *facebook* spinner animation. - `'grid'` : Play *grid* spinner animation. - `'hearts'` : Play *hearts* spinner animation. - `'ios'` : Play *ios* spinner animation. - `'oribit'` : Play *oribit* spinner animation. - `'oval'` : Play *oval* spinner animation. - `'pie'` : Play *pie* spinner animation. - `'puff'` : Play *puff* spinner animation. - `'radio'` : Play *radio* spinner animation. - `'rings'` : Play *rings* spinner animation. - `'spinner'` : Play *spinner* spinner animation. ## Create Game Object Instance ```markdown TEXTBOX id=NAME width=0 height=0 vpx=0.5 vpy=1 vpw= vph= frameDelimiter=- clickTarget= clickShortcutKeys= fastTypingShortcutKeys= ``` Create TextBox as Text-box game object - Default origin is `(0.5, 1)` - `clickTarget` : Click target to type next page, or finish typing - `screen` : Any click on screen to type next page, or finish typing - `textbox` : Click on textbox to type next page, or finish typing - `null` : Disable this feature - `clickShortcutKeys` : Press keyboard's key to type next page, or finish typing - Key string combined by `'|'`, default value is `'SPACE|ENTER'` - `null` : Disable this feature - `fastTypingShortcutKeys` : Press keyboard's key to enable fastTyping, release key to disable fastTyping. - Key string combined by `'|'`, default value is `'CTRL'` - `null` : Disable this feature ## Destroy ```markdown NAME.destroy ``` ## Set properties ```markdown NAME.set x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Ease properties ```markdown NAME.to x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` or ```markdown NAME.yoyo x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Call methods ### Typing ```markdown NAME.typing displayName= icon= iconFrame= name= expression= more=false text= typingSpeed= iconCrossDuration= iconCrossMode='crossFade' waitIconAnimationMode clickAfterComplete=true wait=true ``` or ~~~markdown ```NAME.typing, name=, expression=, icon=, iconFrame=, typingSpeed=, iconCrossDuration=, iconCrossMode='crossFade', wait=true text-line0 text-line1 text-line2 ``` ~~~ - `displayName` : Display `displayName` at title element. - `null` : Hide title element. - `undefined` : Don't change title element. - `icon`, `iconFrame` : Texture key and frame name of icon element. - `undefined` : Using previous texture. - Set `icon` to `null` : Hide icon element. - `expression` : Generate `iconFrame` by `${name}-${expression}`. - `iconCrossMode` : Pre-build effects - Fade effects : - `'fade'` : Tint old image to black, then tint new image from black to origin color. - `'crossFade'` : Ease alpha of old image from 1 to 0, and ease alpha of new image from 0 to 1 at the same time. - Slide effects : `'slideLeft'`, `'slideRight'`, `'slideUp'`, `'slideDown'`, `'slideAwayLeft'`, `'slideAwayRight'`, `'slideAwayUp'`, `'slideAwayDown'`, `'pushLeft'`, `'pushRight'`, `'pushUp'`, `'pushDown'`. - Zoom(scale) effects : `'zoomOut'`, `'zoomIn'`, `'zoomInOut'`. - Mask effects : `'wipeLeft'`, `'wipeRight'`, `'wipeUp'`, `'wipeDown'`, `'irisOut'`, `'irisIn'`, `'irisInOut'`, `'pieOut'`, `'pieIn'`, `'pieInOut'`, `'blinds'`, `'squares'`, `'diamonds'`, `'circles'`, `'curtain'`. - Shader effects : `'pixellate'`, `'dissolve'`, `'revealLeft'`, `'revealRight'`, `'revealUp'`, `'revealDown'` - `more` : - `false` : Clear and start a new typing task. Default behavior. - `true` : Append text and continue typing. - `clickAfterComplete` : - `false` : if `wait` is `true`, wait until typing complete - `true` : Wait until typing complete, then one more clicking. Default behavior. - `wait` : - `false` : If `clickAfterComplete` is `false`, running next command immediately. - `true` : If `clickAfterComplete` is `false`, wait until typing complete. Default value is `true`. Wait an extra clicking after typing complete internally. ### Shake ```markdown NAME.shake duration= magnitude= wait=true ```