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phaser4-rex-plugins

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# Sprite commands ## Create Game Object Instance - Multiple altas ```markdown SPRITE id=NAME name= expression= vpx=0.5 vpy=1 scale=1 scaleX= scaleY= ``` - `name`, `expression` : Set texture key to `name`, and frame name to `expression`. - Single altas ```markdown SPRITE id=NAME key= name= expression= frameDelimiter=- vpx=0.5 vpy=1 ``` - `key` : Set texture key to `key`. - `name`, `expression` : Set frame name as `name + frameDelimiter + expression`. Create TransitionImagePack as Sprite game object. - Default origin is `(0.5, 1)` ## Destroy ```markdown NAME.destroy ``` ```markdown SPRITE.destroy ``` ```markdown !NAME.destroy ``` ## Set properties ```markdown NAME.set x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown SPRITE.set x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown !NAME.set x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Ease properties ```markdown NAME.to x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown SPRITE.to x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown !NAME.to x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` or ```markdown NAME.yoyo x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown SPRITE.yoyo x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ```markdown !NAME.yoyo x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Call methods ### Transition image ```markdown NAME.cross name= expression= duration= mode=fade wait=true ``` ```markdown SPRITE.cross name= expression= duration= mode=fade wait=true ``` ```markdown !NAME.cross name= expression= duration= mode=fade wait=true ``` - `name`, `expression` : Using previous `name`, or `expression` if `name`, or `expression` are not given (`undefined`). - Multiple altas mode : Set texture key to `name`, and frame name to `expression`. - Single altas mode : Keep current texture key, set frame name to `name + frameDelimiter + expression`. - `mode` : Pre-build effects - Fade effects : - `'fade'` : Tint old image to black, then tint new image from black to origin color. - `'crossFade'` : Ease alpha of old image from 1 to 0, and ease alpha of new image from 0 to 1 at the same time. - Slide effects : `'slideLeft'`, `'slideRight'`, `'slideUp'`, `'slideDown'`, `'slideAwayLeft'`, `'slideAwayRight'`, `'slideAwayUp'`, `'slideAwayDown'`, `'pushLeft'`, `'pushRight'`, `'pushUp'`, `'pushDown'`. - Zoom(scale) effects : `'zoomOut'`, `'zoomIn'`, `'zoomInOut'`. - Mask effects : `'wipeLeft'`, `'wipeRight'`, `'wipeUp'`, `'wipeDown'`, `'irisOut'`, `'irisIn'`, `'irisInOut'`, `'pieOut'`, `'pieIn'`, `'pieInOut'`, `'blinds'`, `'squares'`, `'diamonds'`, `'circles'`, `'curtain'`. - Shader effects : `'pixellate'`, `'dissolve'`, `'revealLeft'`, `'revealRight'`, `'revealUp'`, `'revealDown'` ### Focus Bring me to top and set tint to 0x0 to other sprites ```markdown NAME.focus tintOthers= ``` ### Unfocus Set tint to 0xffffff to all sprites ```markdown NAME.unfocus ``` ### Say SPRITE.cross + SPRITE.focus + TEXTBOX.typing ```markdown NAME.say name= expression= duration= mode=fade tintOthers= displayName= icon= iconFrame= text= more=false typingSpeed= iconCrossDuration= iconCrossMode='crossFade' waitIconAnimationMode clickAfterComplete=true wait=true ``` Wait an extra clicking after typing complete internally. - `clickAfterComplete` : - `false` : if `wait` is `true`, wait until typing complete - `true` : Wait until typing complete, then one more clicking. Default behavior. - `wait` : - `false` : If `clickAfterComplete` is `false`, running next command immediately. - `true` : If `clickAfterComplete` is `false`, wait until typing complete. ### Shake ```markdown NAME.shake duration= magnitude= wait=true ```