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phaser4-rex-plugins

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# Background commands ## Create Game Object Instance ```markdown BG id=NAME key=value frame=value vpx=0.5 vpy=0.5 vpw= vph= scaleMode= ``` Create TransitionImagePack as Background game object. - `scaleMode` : `FIT` or `ENVELOP` ## Destroy ```markdown NAME.destroy ``` ## Set properties ```markdown NAME.set x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Ease properties ```markdown NAME.to x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` or ```markdown NAME.yoyo x= vpx= y= vpy= alpha= duration=1000 ease=Linear repeat=0 wait= ``` ## Call methods ### Transition image ```markdown NAME.cross key= frame= duration= mode=fade wait=true ``` - `mode` : Pre-build effects - Fade effects : - `'fade'` : Tint old image to black, then tint new image from black to origin color. - `'crossFade'` : Ease alpha of old image from 1 to 0, and ease alpha of new image from 0 to 1 at the same time. - Slide effects : `'slideLeft'`, `'slideRight'`, `'slideUp'`, `'slideDown'`, `'slideAwayLeft'`, `'slideAwayRight'`, `'slideAwayUp'`, `'slideAwayDown'`, `'pushLeft'`, `'pushRight'`, `'pushUp'`, `'pushDown'`. - Zoom(scale) effects : `'zoomOut'`, `'zoomIn'`, `'zoomInOut'`. - Mask effects : `'wipeLeft'`, `'wipeRight'`, `'wipeUp'`, `'wipeDown'`, `'irisOut'`, `'irisIn'`, `'irisInOut'`, `'pieOut'`, `'pieIn'`, `'pieInOut'`, `'blinds'`, `'squares'`, `'diamonds'`, `'circles'`, `'curtain'`. - Shader effects : `'pixellate'`, `'dissolve'`, `'revealLeft'`, `'revealRight'`, `'revealUp'`, `'revealDown'` ### Shake ```markdown NAME.shake duration= magnitude= wait=true ```