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phaser4-rex-plugins

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import LayerManager from '../layermanager/LayerManager'; import FullWindowRectangle from '../fullwindowrectangle/FullWindowRectangle'; import PropertiesPanel from '../gameobjectpanel/GameObjectPanel'; import ControlPoints from '../controlpoints/ControlPoints'; export default Shell; declare namespace Shell { type LayerDepthType = 0 | 1 | 'top' | -1 | 'bottom'; interface IConfig { onSelectGameObject?: ( shell: Shell, gameObject: Phaser.GameObjects.GameObject ) => void; onUnSelectGameObject?: ( shell: Shell ) => void; // LayerManager layers?: [string, string, string], layerManager?: LayerManager, // PropertiesPanel panel?: PropertiesPanel.IConfig, extraProperties?: PropertiesPanel.IPropertyConfig[], // ControlPoints controlPoints?: ControlPoints.IConfig, } } declare class Shell extends Phaser.Events.EventEmitter { constructor( scene: Phaser.Scene, config?: Shell.IConfig ) readonly background: FullWindowRectangle; readonly panel: PropertiesPanel; readonly controlPoints: ControlPoints; readonly layerManager: LayerManager; readonly backgroundLayerName: string; readonly monitorLayerName: string; readonly uiLayerName: string; setBindingTarget(target?: Phaser.GameObjects.GameObject): this; clearBindingTarget(): this; addToUILayer( gameObjects: Phaser.GameObjects.GameObject, depth?: Shell.LayerDepthType, ): this; addToMonitorLayer( gameObjects: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[], depth?: Shell.LayerDepthType, ): this; addToBackgroundLayer( gameObjects: Phaser.GameObjects.GameObject, depth?: Shell.LayerDepthType, ): this; removeFromMonitorLayer( gameObject: Phaser.GameObjects.GameObject, addToScene?: boolean, ): this; clearMonitorLayer(depth?: Shell.LayerDepthType): this; getMonitorLayer(depth?: Shell.LayerDepthType): Phaser.GameObjects.Layer; getMonitorGameObjects(depth?: Shell.LayerDepthType): Phaser.GameObjects.GameObject[]; }