phaser4-rex-plugins
Version:
122 lines (98 loc) • 3.24 kB
JavaScript
export default {
// Board size
setActivateBoardSize(width, height) {
this.boardWrapper.setActivateWidth(width).setActivateHeight(height);
return this;
},
// Chess properties
getChessMoveTo(chess) {
return (chess) ? chess.rexMoveTo : undefined;
},
getChessTileZ() {
return this.boardWrapper.chessTileZ;
},
chessToTileXY(chess) {
return this.boardWrapper.chessToTileXYZ(chess);
},
worldXYToChess(worldX, worldY) {
return this.boardWrapper.worldXYToChess(worldX, worldY);
},
tileXYToChess(tileX, tileY) {
return this.boardWrapper.tileXYToChess(tileX, tileY);
},
// Get chess
getNeighborChessAtAngle(chess, angle) {
return this.boardWrapper.getNeighborChessAtAngle(chess, angle);
},
getNeighborChessAtDirection(chess, direction) {
return this.boardWrapper.getNeighborChessAtDirection(chess, direction);
},
getChessArray(out) {
return this.boardWrapper.getChessArray(out);
},
getChessArrayAtTileX(tileX, out) {
return this.boardWrapper.getChessArrayAtTileX(tileX, out);
},
getChessArrayAtTileY(tileY, out) {
return this.boardWrapper.getChessArrayAtTileY(tileY, out);
},
getChessArrayWithinTileRadius(tileX, tileY, rangeX, rangeY, out) {
return this.boardWrapper.getChessArrayWithinTileRadius(tileX, tileY, rangeX, rangeY, out);
},
getChessArrayWithSymbol(symbol, out) {
return this.boardWrapper.getChessArrayWithSymbol(symbol, out);
},
// Create chess
createChess(tileX, tileY, symbols) {
return this.boardWrapper.createChess(tileX, tileY, symbols);
},
// Chess symbol
getSymbolAt(tileX, tileY) {
return this.boardWrapper.getSymbolAt(tileX, tileY);
},
setSymbolAt(tileX, tileY, newSymbol) {
this.boardWrapper.setSymbolAt(tileX, tileY, newSymbol);
},
// Symbols of activate area
dumpSymbols() {
return this.boardWrapper.dumpSymbols();
},
loadSymbols(symbols) {
this.boardWrapper.setInitSymbols(symbols);
this.mainState.goto('RESET');
return this;
},
// After picking piece
setEliminatingChess(chessArray) {
if (!Array.isArray(chessArray)) {
chessArray = [chessArray];
}
this.mainState.setEliminatingChess(chessArray);
return this;
},
// Match accept/ignore list
setMatchAcceptList(acceptList) {
this.boardWrapper.setMatchAcceptList(acceptList);
return this;
},
setMatchIgnoreList(ignoreList) {
this.boardWrapper.setMatchIgnoreList(ignoreList);
return this;
},
// Rectangle of board's bounds
getBoardBounds(out) {
return this.boardWrapper.getBoardBounds(out);
},
// Expose board instance
getBoard() {
return this.boardWrapper.board;
},
// Expose match instance
getMatch() {
return this.boardWrapper.match;
},
// Expose Layer instance
getLayer() {
return this.boardWrapper.layer;
}
}