phaser4-rex-plugins
Version:
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TypeScript
import GOManager from '../../gameobject/gomanager/GOManager';
export default SpriteManager;
declare namespace SpriteManager {
type CreateCallbackType = (
scene: Phaser.Scene,
textureKey: string,
frameName: string | number
) => Phaser.GameObjects.GameObject;
interface IConfig extends GOManager.IConfig {
createCallback?: 'sprite' | 'image' | CreateCallbackType,
}
}
declare class SpriteManager extends GOManager {
constructor(
scene: Phaser.Scene,
config?: SpriteManager.IConfig
)
add(
name: string,
textureKey: string,
frameName?: string | number
): this;
setCreateGameObjectCallback(
callback?: 'sprite' | 'image' | SpriteManager.CreateCallbackType
): this;
playAnimation(
name: string,
key: string,
): this;
stopAnimation(name: string): this;
chainAnimation(
name: string,
keys: string | string[] | Phaser.Types.Animations.PlayAnimationConfig | Phaser.Types.Animations.PlayAnimationConfig[]
): this;
pauseAnimation(name: string): this;
setTexture(
name: string,
textureKey: string,
frameName: string | number
): this;
}