phaser4-rex-plugins
Version:
33 lines (25 loc) • 953 B
JavaScript
const TransformMatrix = Phaser.GameObjects.Components.TransformMatrix;
var GameObjectLocalXYToWorldXY = function (gameObject, localX, localY, out) {
if (out === undefined) {
out = {}
} else if (out === true) {
out = globOut;
}
var px = localX - (gameObject.width * gameObject.originX);
var py = localY - (gameObject.height * gameObject.originY);
if (tempMatrix === undefined) {
tempMatrix = new TransformMatrix();
parentMatrix = new TransformMatrix();
}
if (gameObject.parentContainer) {
gameObject.getWorldTransformMatrix(tempMatrix, parentMatrix);
}
else {
tempMatrix.applyITRS(gameObject.x, gameObject.y, gameObject.rotation, gameObject.scaleX, gameObject.scaleY);
}
tempMatrix.transformPoint(px, py, out);
return out;
}
var tempMatrix, parentMatrix;
var globOut = {};
export default GameObjectLocalXYToWorldXY