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phaser4-rex-plugins

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import WaitEvent from '../../waitevent/WaitEvent'; import Managers from '../Managers'; export default WaitEventManager; declare namespace WaitEventManager { interface IConfig { completeEventName?: string, clickTarget?: Phaser.Scene | Phaser.GameObjects.GameObject; clickShortcutKeys?: string, camera?: Phaser.Cameras.Scene2D.Camera } interface IWaitAnyConfig { time?: number, click?: boolean, key?: string | boolean, camera?: string, bgm?: boolean, bgm2?: boolean, se?: boolean, se2?: boolean, // GameObject tween } } declare class WaitEventManager extends WaitEvent { constructor( parent: Managers, config?: WaitEventManager.IConfig, ); setClickTarget( target?: Phaser.GameObjects.GameObject | Phaser.Scene ): this; clearClickTarget(): this; setClickShortcutKeys(keys?: string): this; clearClickShortcutKeys(): this; waitEvent( eventEmitter: Phaser.Events.EventEmitter, eventName: string, completeNextTick?: boolean ): Managers; addWaitCompleteCallback(callback: Function, scope?: Object): this; clearWaitCompleteCallbacks(): this; waitTime(duration: number): Managers; waitClick(): Managers; waitKeyDown(key?: string): Managers; waitGameObjectTweenComplete( goType: string | undefined, name: string, property: string ): Managers; waitSoundEffectComplete(): Managers; waitSoundEffect2Complete(): Managers; waitBackgroundMusicComplete(): Managers; waitBackgroundMusic2Complete(): Managers; waitCameraEffectComplete(effectName: string, cameraName?: string): Managers; waitAny(config?: { [name: string]: any }): Managers; }