phaser4-rex-plugins
Version:
66 lines (54 loc) • 1.87 kB
TypeScript
import WaitEvent from '../../waitevent/WaitEvent';
import Managers from '../Managers';
export default WaitEventManager;
declare namespace WaitEventManager {
interface IConfig {
completeEventName?: string,
clickTarget?: Phaser.Scene | Phaser.GameObjects.GameObject;
clickShortcutKeys?: string,
camera?: Phaser.Cameras.Scene2D.Camera
}
interface IWaitAnyConfig {
time?: number,
click?: boolean,
key?: string | boolean,
camera?: string,
bgm?: boolean,
bgm2?: boolean,
se?: boolean,
se2?: boolean,
// GameObject tween
}
}
declare class WaitEventManager extends WaitEvent {
constructor(
parent: Managers,
config?: WaitEventManager.IConfig,
);
setClickTarget(
target?: Phaser.GameObjects.GameObject | Phaser.Scene
): this;
clearClickTarget(): this;
setClickShortcutKeys(keys?: string): this;
clearClickShortcutKeys(): this;
waitEvent(
eventEmitter: Phaser.Events.EventEmitter,
eventName: string,
completeNextTick?: boolean
): Managers;
addWaitCompleteCallback(callback: Function, scope?: Object): this;
clearWaitCompleteCallbacks(): this;
waitTime(duration: number): Managers;
waitClick(): Managers;
waitKeyDown(key?: string): Managers;
waitGameObjectTweenComplete(
goType: string | undefined, name: string,
property: string
): Managers;
waitSoundEffectComplete(): Managers;
waitSoundEffect2Complete(): Managers;
waitBackgroundMusicComplete(): Managers;
waitBackgroundMusic2Complete(): Managers;
waitCameraEffectComplete(effectName: string, cameraName?: string): Managers;
waitAny(config?: { [name: string]: any }): Managers;
}